nemo's blog

Hedgewars deleted from Wikipedia

Wikipedia Deletionist Katamari

Welp. Page is gone. An admin said it would need to be cleaned up to meet his standards, although there once again seems to be ambiguity over whether the game is notable (plenty of links/articles presented to show that) versus whether the existing page for the game was of adequate quality.
Oddly, the solution to a page being of low quality is to delete it, and erase all history, making it rather hard to improve the page further...

If anyone here is from Wikipedia and feels like assisting in a resurrection perhaps you could try contacting the person who made the decision here:
https://en.wikipedia.org/wiki/Wikipedia:Deletion_review/Log/2014_Februar...

About getting the page and its history put somewhere.
If anyone wants to improve the page (assuming the wikipolitics allow it at some point), or the dozen or so pages in other languages that still exist, please read the comments on the link above, where you could find useful resources for 3rd party references.

I attempted to contact the admin about hosting a copy of the deleted page for improvement and inclusion, something he'd offered to do in his decision.
I tried asking this directly below his decision on the deletion page, then on his own page, but he seems to have ignored this so far. Perhaps if someone else tried too.

Sorry to those fans who took an interest.

Changes to the 0.9.20 branch since release

I'm posting this as a bit of a favour to the distros, since I've been asked by a couple of people already.
So, the main problem with the initial source release was that due to a bug in fpc, 32 bit builds using -O2 or higher were causing weird bugs. We'd encountered this before release in the Windows build, but due to a confusion of the cause, had thought it was due to changes in the Windows build env initially.

So:
0.9.20.1 - This merged the fix/workaround for the bug in fpc, and added some fixes for build problems encountered on OSX and some distro configs. As well as some minor things like a fix for a crasher with "shoppa map" lua + low quality land tex, and some minor optimisations.
0.9.20.2 - This rather hurridly replaced .1 due to rejecting trunk changes causing loss of a line in a file that was needed for the minor optimisations.
0.9.20.3 - This provides some more OSX changes, a small fix for a crasher for mask.png maps taller than 16384, and, more importantly, changes made by the Ubuntu porter trying to get Hedgewars to compile on ARM/Sparc.
0.9.20.4 - This drops some unneeded files from the package (saving 20MiB on the tarball), build system tweaks (including OSX) and includes more changes on the ARM/Sparc front, which was again the reason that triggered it.
0.9.20.5 - This final package appears to fix all the compilation problems on Ubuntu ARM/Sparc.

0.9.19 beta

Let's get some beta testing done!
Sooner we get this done, sooner we can get things released. Maybe in the next few days? *crosses fingers*

OSX Build
Aaand we finally have a Windows build too. Thanks to koda for providing both.
Windows

For Linux users of the Debian/Ubuntu bent, see:
Building on Linux for simple copy and paste build instructions that you can use to build any version of Hedgewars, including this beta (other distros are welcome to provide instructions too!).
For testing purposes, latest tip can be considered "beta" - no desyncing changes have been made.
The builds above are against 8e570c2cb059. So if you want to be certain, use: hg up -r 8e570c2cb059

Don't forget to file bugs!

FWIW, there are 2 bugs caused by the same small well-intentioned change that are now fixed. Can't aim saucer past horizontal (at least in Default) and infinite weapons like cake under some circumstances.

Those building against tip can pick this up, although they cannot play reliably against those on the beta builds after that (that is, stick to 8e570c2cb059 if you want to play people using the executables).

Some new graphics!

That's right, we are not only working on fixing bugs or adding weapons like the Freezer.
Hedgewars's graphics continue to expand. What's new?

-Fruit Theme



-Hats, hats and more hats.



-New fort, SteelTower.



We are also working on the London and TV maps for the next release!

Stay tuned for future progress!

(post courtesy of Randi)

A little progress

I'd like to thank jaree for helping get this moving again.
Still needs balancing.

edit - updated the image again

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