sheepluva's blog

BehindTheHedge: Spawning tweaks & Forts

In the BehindTheHedge series we provide brief glimpses into what's going on at the development side of the game.

In this episode I will talk mostly about the changes made to how hedgehogs spawn and how fort mode got upgraded.

Random dev-screenie of the day

(The next release will allow to use fort-mode with more than two teams!)

Release Candidate for the next version

Geek It took forever (sorry), but finally the next version of Hedgewars is around the corner!

Before release we'd like a few days more of final testing.

So please feel free to play some games using the Release Candidate:

Mac Download (link removed due to package being reported as broken)

Windows Download (zip) (Based on revision 6d5505bff3f3 )

For running the RC on other platforms, you'll have to build from source.
( run hg update 0.9.22-RC before cmake )

Make sure to inform us about any game-breaking bugs you might run into Smile

Thanks in advance!

Note: Since the last release we have moved our repository from google-code to our own host.
So if you already have a repo you might want to check the repo settings (e.g. by looking into textfile .hg/hgrc ) and make sure that default in [paths] points to

Upcoming(?) art theme adjustments

(top = old, bottom = new)

Thank you, Mr. Iwata.

"On my business card, I am a corporate president.
In my mind, I am a game developer.
But in my heart, I am a gamer."

Satoru Iwata
1959 – 2015

Syndicate content

User login

Copyright © 2004-2017 Hedgewars Project. All rights reserved. [ contact ]