Pro mode Balance

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Mkk-Bote
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I think most of you know the problem in Pro Mode: If you have a bad position, you will die. Here can you post some ideas, that would fix the problem.
Thomas
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Free positionable Hedges in first round
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jumico
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Usually it's played where hedges can walk or transport is enabled. So getting a better position isn't a big deal. Part of the fun is working with the positions you're given.
nemo
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Seems only way to solve the height problem is some way of climbing. Shotgun can help sometimes, but is slow and not always possible. * girder * teleport * ropes Seem to be the only solutions (apart from positioning hogs which is not possible right now and not that practical most of the time anyway)
-- Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
nemo
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Hm. or maybe a low gravity. But that only helps sometimes, even with grenade jumps, and doing a low gravity grenade jump would require insane timing of a bouncing grenade.
-- Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
dctPL
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2 ropes would be nice in my opinion. It's much more difficult than teleport, especially if there's 15 sec per turn.
To a man with a hammer, everything looks like a nail.
FireFox
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blowtorch
Inu
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I think a special kind of rope that didn't allow your hog to push another around or drop bombs while holding to it would be a nice addiction for special modes like these.
Tonio
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1 changing (don't know the english name ...). With that, at the begining you can protect your hogs who are near of the water. + 1 rope. At the sudden death you can go on top of the map. Like that you're not forced to put your own hog in the water cause he's useless. + 1 teleport. For the same reasons. Teleport can be use strategicaly moreover. So : Bazooka - Illimited Grenade - Illimited Mortar - Illimited Changing - 1 Rope - 1 Teleport - 1 Sorry for my bad english (i'm french). I hope that you understood.
Inu
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"Ropes" and "Pro Mode" should not be in the same sentence IMO. Teleport could work...
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