Lua Script Help Needed

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doomy
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I could use some help creating a lua script,but there's some things I just don't get.I've looked at the lua script guide and was wondering what the two numbers in AddHog("Hedgehog", 0, 1, "NoHat") meant.What Does it mean?
KoBeWi
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I checked it and the second number is hedgehog's health. The first number seems to be a CPU flag. 0 is player's hog, 1 is CPU. Couldn't you figure it yourself?
[url=https://www.hedgewars.org/node/6490]My themes[/url] / [url=https://www.hedgewars.org/node/6995]Theme Editor[/url] / [url=https://www.hedgewars.org/node/6603]Code contributions[/url] / [url=https://www.hedgewars.org/node/6996]Dank[/url]
nemo
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http://code.google.com/p/hedgewars/wiki/LuaAPI#AddHog_(hogname,_botlevel,_health,_hat)

Are you aware of this page?

-- Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
doomy
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[quote=KoBeWi] I checked it and the second number is hedgehog's health. The first number seems to be a CPU flag. 0 is player's hog, 1 is CPU. Couldn't you figure it yourself? [/quote] Thanks,that really helped.
doomy
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Just one more problem,I'm trying to test my script,but when I try playing it it says Some parameters not set (flags=0).What does that mean and how can I fix it?
nemo
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Need to pick a map or theme. (static or random terrain)
-- Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
doomy
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chose a map and theme,still doesn't work Sad Smiley
mikade
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Send me your script and I'll see if I can sort you out. Chances are you did some kind of basic error like no closing parentheses or wrong number of parameters etc.
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doomy
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loadfile(GetDataPath() .. "Scripts/Locale.lua")() ---------------------------------------------------------------- function onGameInit() Seed = 0 GameFlags = gfRandomOrder + gfSharedAmmo SuddenDeathTurns = 9999 TurnTime = 45000 CaseFreq = 1 MinesNum = 0 MinesTime = 0 Explosives = 0 Delay = 10 Map = "Hogville" Theme = "Nature" AddTeam("Spare Me!", 14483456,"Simple", "Island", "Russian",cm_hurrah) player = AddHog("I Shall Save the World!", 0, 100, "StrawHat") AddTeam("Robots", 1175851, "Earth", "Island", "Robot", cm_binary) enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") AddTeam("More Robots", 1175851, "Earth", "Island", "Robot", cm_binary) enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") AddTeam("Lots of Robots", 1175851, "Earth", "Island", "Robot", cm_binary) enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") AddTeam("Even More Robots", 1175851, "Earth", "Island", "Robot", cm_binary) enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") AddTeam("OMG More Robots", 1175851, "Earth", "Island", "Robot", cm_binary) enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") enemy = AddHog("We Shall Rule the World", 5, 100, "Cyborg") end onAmmoStoreInit SetAmmo(amShotGun, 9, 0, 0, 0) SetAmmo(amPickHammer, 2, 1, 0, 2) SetAmmo(amBlowTorch, 3, 1, 0, 2) SetAmmo(amMudball, 2, 1, 0, 2) SetAmmo(amWhip, 9, 0, 0, 0) SetAmmo(amFirePunch, 9, 0, 0, 0) SetAmmo(amKamikaze, 1, 1, 0, 2) SetAmmo(amJetPack, 1, 1, 0, 2) SetAmmo(amGrenade, 9, 0, 0, 0) SetAmmo(amDEagle, 2, 1, 0, 2) SetAmmo(amBaseballBat, 1, 1, 0, 2) SetAmmo(amMortar, 5, 1, 0, 2) SetAmmo(amSniperRifle, 2, 1, 0, 2) SetAmmo(amDynamite, 1, 1, 0, 2) SetAmmo(amParachute, 2, 1, 0, 2) SetAmmo(amGirder, 2, 1, 0, 2) SetAmmo(amBazooka, 9, 0, 0, 0) SetAmmo(amRope, 4, 1, 0, 2) SetAmmo(amCake, 1, 1, 0, 2) SetAmmo(amSMine, 2, 1, 0, 2) SetAmmo(RCPlane, 1, 1, 0, 1) SetAmmo(amPortalGun, 1, 1, 0, 2,) SetAmmo(amSKip, 9, 0, 0, 0,) SetAmmo(amDrillStrike, 1, 1, 0, 2,) SetAmmo(amFlamethrower, 1, 1, 0, 2,) SetAmmo(amClusterBomb, 3, 1, 0, 2,) SetAmmo(amAirAttack, 1, 1, 0, 2,) SetAmmo(amTeleport, 2, 1, 0, 2,) SetAmmo(amNapalm, 1, 1, 0, 2,) SetAmmo(amMotolov, 1, 1, 0, 2,) SetAmmo(amGasBomb, 1, 1, 0, 2,) SetAmmo(amHammer, 1, 1, 0, 2,) SetAmmo(amBee, 1, 1, 0, 2,) SetAmmo(amSwitch, 3, 1, 0, 2,) SetAmmo(amSeduction, 1, 1, 0, 2,) SetAmmo(amDrill, 2, 1, 0, 2,) SetAmmo(amBirdy, 1, 1, 0, 2,) SetAmmo(amResurrector, 1, 1, 0, 2,) end onGameStart() ShowMission loc("Save the World!"), loc(by doomy), loc("Ultimate Practice"), loc("Eliminate all robots before they elimiante you!") end onNewTurn HogSay(player, loc"I Shall Win This Battle!),SAY_SHOUT if player health = 0 then ShowMission loc("Oh no!"), loc("Try Again!") GameOver() end if enemy health = 0 then ShowMission loc("Hurray!"), loc("The world is safe because of you!") GameOver() end end
mikade
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... is that pseudocode or the actual script?
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doomy
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what do you mean?
mikade
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You have... a lot... of problems, assuming this is the actual script. :P What I would advise you to do is, don't try make everything at once. Start simple, small, and build your way up to a fully finished script. Verify first that you can add ONE hog to the level and that map, theme, etc. details are working correctly. Then try get your ammo working. Test the map, make sure it works. Then fill out custom things like stuff happening every turn, victory/failure conditions etc. Test at each stage you add something, this will reduce the work you have when you're looking for errors. Where possible, look at the scripts that have already been coded to get a feel for how other script-writers have done the things and use those as examples for how your script should be laid out and what you can/can not do. For instance, you seem to be missing a lot of parentheses, or just not putting things in parentheses at all. Often you have the wrong number of parameters and you are also calling a lot of functions without actually saying "function", e.g. onGameStart() ShowMission loc("Save the World!"), loc(by doomy), loc("Ultimate Practice"), loc("Eliminate all robots before they elimiante you!") end should be something like: [color=red]function[/color] onGameStart() ShowMission[color=red]([/color] loc("Save the World!"), loc([color=red]"[/color]by doomy[color=red]"[/color]), loc("Ultimate Practice")[color=red], 0, 0 )[/color] end
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doomy
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Are there any problems here? loadfile(GetDataPath() .. "Scripts/Locale.lua")() ---------------------------------------------------------------- local player = nil local enemy = nil function onGameInit() Seed = 0 GameFlags = gfRandomOrder + gfSharedAmmo SuddenDeathTurns = 9999 TurnTime = 45000 CaseFreq = 1 MinesNum = 0 MinesTime = 0 Explosives = 0 Delay = 10 Map = "Hogville" Theme = "Nature" AddTeam(loc("Spare Me!"), 14483456,"Simple", "Island", "Russian","cm_hurrah") player = AddHog(loc("I Shall Save the World"), 0, 100, "StrawHat") AddTeam(loc("Robots"), 1175851, "Earth", "Island", "Robot", "cm_binary") enemy = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") SetGearPosition(player, 1000, 1000) SetGearPosition(enemy, 1500, 1500) end function onAmmoStoreInit SetAmmo(amShotgun, 9 0, 0, 0) end
mikade
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Missing parentheses on function onAmmoStoreInit and lack of comma in your SetAmmo call. Should be: [code] loadfile(GetDataPath() .. "Scripts/Locale.lua")() local player = nil local enemy = nil function onGameInit() Seed = 0 GameFlags = gfRandomOrder + gfSharedAmmo SuddenDeathTurns = 9999 TurnTime = 45000 CaseFreq = 1 MinesNum = 0 MinesTime = 0 Explosives = 0 Delay = 10 Map = "Hogville" Theme = "Nature" AddTeam(loc("Spare Me!"), 14483456,"Simple", "Island", "Russian","cm_hurrah") player = AddHog(loc("I Shall Save the World"), 0, 100, "StrawHat") AddTeam(loc("Robots"), 1175851, "Earth", "Island", "Robot", "cm_binary") enemy = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") SetGearPosition(player, 1000, 1000) SetGearPosition(enemy, 1500, 1500) end function onAmmoStoreInit() SetAmmo(amShotgun, 9, 0, 0, 0) end [/code] Otherwise, it looks good so far. Wink Smiley
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doomy
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Here's the almost finished script.There's a problem that I can't find.Could you find it for me? loadfile(GetDataPath() .. "Scripts/Locale.lua")() local player = nil local enemy = nil local e2 = nil local e3 = nil local e4 = nil local e5 = nil local e6 = nil local e7 = nil local e8 = nil local e9 = nil local e10 = nil local e11 = nil local e12 = nil local e13 = nil local e14 = nil local e15 = nil local e16 = nil local e17 = nil local e18 = nil local e19 = nil local e20 = nil local e21 = nil local e22 = nil local e23 = nil local e24 = nil local e25 = nil local e26 = nil local e27 = nil local e28 = nil local e29 = nil local e30 = nil local e31 = nil local e32 = nil local e33 = nil local e34 = nil local e35 = nil local e36 = nil local e37 = nil local e38 = nil local e39 = nil local e40 = nil local GameOver == false function onGameInit() Seed = 0 GameFlags = gfRandomOrder + gfSharedAmmo SuddenDeathTurns = 9999 TurnTime = 45000 CaseFreq = 1 MinesNum = 0 MinesTime = 0 Explosives = 0 Delay = 10 Map = "Hogville" Theme = "Nature" AddTeam(loc("Spare Me!"), 14483456,"Simple", "Island", "Russian","cm_hurrah") player = AddHog(loc("I Shall Save the World"), 0, 100, "StrawHat") AddTeam(loc("Robots"), 1175851, "Earth", "Island", "Robot", "cm_binary") enemy = AddHog(loc("Controller of the robots"), 5, 100, "SunGlasses") e2 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e3 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e4 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e5 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e6 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e7 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e8 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") AddTeam(loc("More Robots"), 1175851, "Earth", "Island", "Robot", "cm_binary") e9 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e10 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e11 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e12 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e13 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e14 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e15 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e16 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") AddTeam(loc("Even More Robots"), 1175851, "Earth", "Island", "Robot", "cm_binary") e17 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e18 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e19 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e20 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e21 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e22 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e23 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e24 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") AddTeam(loc("Lots of Robots"), 1175851, "Earth", "Island", "Robot", "cm_binary") e25 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e26 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e27 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e28 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e29 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e30 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e31 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e32 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") AddTeam(loc("Tons of Robots"), 1175851, "Earth", "Island", "Robot", "cm_binary") e33 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e34 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e35 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e36 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e37 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e38 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e39 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") e40 = AddHog(loc("We Shall Rule the World"), 5, 100, "Cyborg") end function onAmmoStoreInit() SetAmmo(amShotgun, 9, 0, 0, 0) SetAmmo(amBazooka, 9, 0, 0, 0) SetAmmo(amGrenade, 9, 0, 0, 0) SetAmmo(amDEagle, 2, 1, 0, 2) SetAmmo(amBaseballBat, 1, 6, 2, 1) SetAmmo(amBlowTorch, 3, 4, 0, 2) SetAmmo(amMortar, 5, 4, 0, 4) SetAmmo(amSniperRifle, 2, 1, 0, 2) SetAmmo(amPortalGun, 1, 1, 0, 1) SetAmmo(amParachute, 2, 5, 0, 1) SetAmmo(amGirder, 2, 6, 0, 3) SetAmmo(amRCPlane, 1, 6, 4, 1) SetAmmo(amJetpack, 1, 5, 0, 1) SetAmmo(amRope, 4, 5, 0, 3) SetAmmo(amFirePunch, 9, 0, 0, 0) SetAmmo(amAirAttack, 1, 5, 5, 1) SetAmmo(amTeleport, 2, 5, 0, 1) SetAmmo(amCake, 1, 6, 4, 1) SetAmmo(amNapalm, 1, 6, 7, 1) SetAmmo(amMotolov, 1, 5, 0, 1) SetAmmo(amGasBomb, 1, 1, 0, 1) SetAmmo(amHammer, 1, 1, 0, 1) SetAmmo(amBee, 1, 5, 0, 1) SetAmmo(amMine, 2, 4, 0, 1) SetAmmo(amWhip, 9, 0, 0, 0) SetAmmo(amSwitch, 3, 5, 0, 1) SetAmmo(amSeduction, 1, 4, 0, 1) SetAmmo(amDrill, 2, 5, 0, 1) SetAmmo(amBirdy, 1, 5, 0, 1) SetAmmo(amWatermelon, 0, 7, 0, 1) SetAmmo(amBallgun, 0, 7, 0, 1) SetAmmo(amInvulnerable, 0, 6, 0, 1) SetAmmo(amSMine, 0, 1, 0, 1) SetAmmo(amHellishBomb, 0, 7, 0, 1) SetAmmo(amExtraTime, 0, 6, 0, 1) SetAmmo(amLowGravity, 0, 6, 0, 1) SetAmmo(amLaserSight, 0, 6, 0, 1) SetAmmo(amMineStrike, 0, 5, 5, 1) SetAmmo(amExtraDamage, 0, 6, 0, 1) SetAmmo(amVampiric, 0, 6, 0, 1) SetAmmo(amFlamethrower, 1, 1, 0, 1) SetAmmo(amDrillStrike, 1, 4, 6, 1) SetAmmo(amClusterBomb, 3, 4, 0, 3) SetAmmo(amPickHammer, 2, 4, 0, 1) SetAmmo(amDynamite, 1, 6, 0, 1) SetAmmo(amSkip, 9, 0, 0, 0) end function onGameStart() ShowMission(loc("Save the World!"), loc("by doomy with help from mikade"), loc("Eliminate the robots before they eliminate you!"),0,0) HogSay(player, loc("I Shall Win This Battle!"),SAY_SHOUT) end function onGearDelete(gear) if (gear == enemy and GameOver == false)then ShowMission(loc("Save the World!"), loc("The World has been saved from the evil robots!"), loc("Congratulations!"),0,0) SetHealth(e2, 0) SetHealth(e3, 0) SetHealth(e4, 0) SetHealth(e5, 0) SetHealth(e6, 0) SetHealth(e7, 0) SetHealth(e8, 0) SetHealth(e9, 0) SetHealth(e10, 0) SetHealth(e11, 0) SetHealth(e12, 0) SetHealth(e13, 0) SetHealth(e14, 0) SetHealth(e15, 0) SetHealth(e16, 0) SetHealth(e17, 0) SetHealth(e18, 0) SetHealth(e19, 0) SetHealth(e20, 0) SetHealth(e21, 0) SetHealth(e22, 0) SetHealth(e23, 0) SetHealth(e24, 0) SetHealth(e25, 0) SetHealth(e26, 0) SetHealth(e27, 0) SetHealth(e28, 0) SetHealth(e29, 0) SetHealth(e30, 0) SetHealth(e31, 0) SetHealth(e32, 0) SetHealth(e33, 0) SetHealth(e34, 0) SetHealth(e35, 0) SetHealth(e36, 0) SetHealth(e37, 0) SetHealth(e38, 0) SetHealth(e39, 0) SetHealth(e40, 0) GameOver() elseif (gear == player and GameOver == false)then ShowMission(loc("Save the World!"), loc("The robots have taken over the world!"), loc("Just try again!"), 0, 0) GameOver()
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Joined: 2010-10-22
Posts: 355
[b]Problems that I remember:[/b] Two or three missing "end"s "==" instead of "=" Hogsay without priority User-branding If you kill the first robot, the rest die. Took the liberty of fixing / cleaning it up a little. Feel free to ask questions about anything you don't understand. [code] loadfile(GetDataPath() .. "Scripts/Locale.lua")() local player = nil local robot = {} local robotTNames = {} local robotsKilled = 0 function onGameInit() Seed = 0 GameFlags = gfRandomOrder + gfSharedAmmo SuddenDeathTurns = 9999 TurnTime = 45000 CaseFreq = 1 MinesNum = 0 MinesTime = 0 Explosives = 0 Delay = 10 Map = "Hogville" Theme = "Nature" AddTeam(loc("Spare Me!"), 14483456,"Simple", "Island", "Russian","cm_hurrah") player = AddHog(loc("I Shall Save the World"), 0, 100, "StrawHat") robotTNames[0] = loc("Robots") robotTNames[1] = loc("More Robots") robotTNames[2] = loc("Even More Robots") robotTNames[3] = loc("Lots of Robots") robotTNames[4] = loc("Tons of Robots") for z = 0, 4 do AddTeam(robotTNames[z], 1175851, "Earth", "Island", "Robot", "cm_binary") for i = (z*8) , (z*8)+7 do robot[i] = AddHog(loc("Robot") .. " #" .. i, 5, 100, "Cyborg") end end FollowGear(player) end function onAmmoStoreInit() SetAmmo(amShotgun, 9, 0, 0, 0) SetAmmo(amBazooka, 9, 0, 0, 0) SetAmmo(amGrenade, 9, 0, 0, 0) SetAmmo(amDEagle, 2, 1, 0, 2) SetAmmo(amBaseballBat, 1, 6, 2, 1) SetAmmo(amBlowTorch, 3, 4, 0, 2) SetAmmo(amMortar, 5, 4, 0, 4) SetAmmo(amSniperRifle, 2, 1, 0, 2) SetAmmo(amPortalGun, 1, 1, 0, 1) SetAmmo(amParachute, 2, 5, 0, 1) SetAmmo(amGirder, 2, 6, 0, 3) SetAmmo(amRCPlane, 1, 6, 4, 1) SetAmmo(amJetpack, 1, 5, 0, 1) SetAmmo(amRope, 4, 5, 0, 3) SetAmmo(amFirePunch, 9, 0, 0, 0) SetAmmo(amAirAttack, 1, 5, 5, 1) SetAmmo(amTeleport, 2, 5, 0, 1) SetAmmo(amCake, 1, 6, 4, 1) SetAmmo(amNapalm, 1, 6, 7, 1) SetAmmo(amMotolov, 1, 5, 0, 1) SetAmmo(amGasBomb, 1, 1, 0, 1) SetAmmo(amHammer, 1, 1, 0, 1) SetAmmo(amBee, 1, 5, 0, 1) SetAmmo(amMine, 2, 4, 0, 1) SetAmmo(amWhip, 9, 0, 0, 0) SetAmmo(amSwitch, 3, 5, 0, 1) SetAmmo(amSeduction, 1, 4, 0, 1) SetAmmo(amDrill, 2, 5, 0, 1) SetAmmo(amBirdy, 1, 5, 0, 1) SetAmmo(amWatermelon, 0, 7, 0, 1) SetAmmo(amBallgun, 0, 7, 0, 1) SetAmmo(amInvulnerable, 0, 6, 0, 1) SetAmmo(amSMine, 0, 1, 0, 1) SetAmmo(amHellishBomb, 0, 7, 0, 1) SetAmmo(amExtraTime, 0, 6, 0, 1) SetAmmo(amLowGravity, 0, 6, 0, 1) SetAmmo(amLaserSight, 0, 6, 0, 1) SetAmmo(amMineStrike, 0, 5, 5, 1) SetAmmo(amExtraDamage, 0, 6, 0, 1) SetAmmo(amVampiric, 0, 6, 0, 1) SetAmmo(amFlamethrower, 1, 1, 0, 1) SetAmmo(amDrillStrike, 1, 4, 6, 1) SetAmmo(amClusterBomb, 3, 4, 0, 3) SetAmmo(amPickHammer, 2, 4, 0, 1) SetAmmo(amDynamite, 1, 6, 0, 1) SetAmmo(amSkip, 9, 0, 0, 0) end function onGameStart() ShowMission( loc("Save the World!"), loc("Ultimate Practice"), loc("Eliminate the robots before they eliminate you!"), 0,0) HogSay(player, loc("I Shall Win This Battle!"),SAY_SHOUT,2) end function onGearDelete(gear) if (GetGearType(gear) == gtHedgehog) and (gear ~= player) then robotsKilled = robotsKilled + 1 if robotsKilled == 40 then ShowMission( loc("Save the World!"), loc("The World has been saved from the evil robots!"), loc("Congratulations!"), 0,0) end elseif (gear == player) then ShowMission( loc("Save the World!"), loc("The robots have taken over the world!"), loc("Just try again!"), 0, 0) end end [/code] Enjoy Big Grin
[color=white][b]mikade[/b][/color] [color=yellow][i]Hedgewars Developer[/i][/color] [IMG]/images/freeze.png[/IMG]
doomy
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Joined: 2011-01-16
Posts: 132
Thank you so much!
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