New terminology regarding themes

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Wuzzy
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Hi!
I propose to use two new terms for themes in the hope that this makes discussion of themes a bit easier.

Those terms I propose distinguish two types of themes.

Defintions:

  • Full theme”: Defined as a theme which can be played as standalone theme to generate random maps and as a background for image maps. It does not matter how fancy the theme is, as long you can generate random maps, it is a full theme.
  • Background theme”: Defined as a theme which can not be used to create random maps, but it provides enough material to be used as a theme for an image map. It is called “background theme” because the provided material usually consists of mostly background elements.

Examples for full themes in 0.9.20: Nature, Bamboo, City. Basically all themes you can select in the game menu of 0.9.20.

Examples for background themes in 0.9.20: Eyes, Cake, Planes. All those thems are used by the image maps of the same name. You cannot select those themes directly in 0.9.20, only by editing the config file this is possible.

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nemo
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Cake is a "full theme" it is just disabled by default because it was considered of insufficient quality.
If you add a preview icon you can use it on randomly generated maps (or static maps just using mask.png ofc).

Someone could try cleaning it up, I imagine the decision to disable it was made by Tiy.

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sheepluva
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nemo allegedly wrote:

Cake is a "full theme" it is just disabled by default because it was considered of insufficient quality.
If you add a preview icon you can use it on randomly generated maps (or static maps just using mask.png ofc).

Someone could try cleaning it up, I imagine the decision to disable it was made by Tiy.

I'd agree with Tiy on that one.
Cake theme should be finished and developed into a full "dessert"/"candy"/"bisquit" theme or something.
That's actually one one of my TODO-lists... somewhere.

On topic:
The proposed distinction is a good idea.
(In a perfect world there would only be "full themes" ofc. though)

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