Anyone feel like testing a beta?

As usual w/ betas, we haven't added much content yet, art might change etc. If anyone has content they totally feel should be included, feel free to package something up. Ideally as a proper hwp for easy testing/inclusion.

Anyway, after firing up the Windows VM and issuing the usual imprecations, the following was produced:
Windows 0.9.22-BETA2

As usual, Linux users are hopefully using:
Building on Linux
to stay up to date, and OSX users are SOL until an OSX user does a build.

To do your own build, please use revision 599bb42d7448 (hg pull -u;hg up -r 599bb42d7448;cmake .;make install)

*beta bump - few bug fixes, techracer changes, nothing too dramatic. we are slackers.

cool thanks!

If you would post a list of new features, that would be useful for testing.

Also, if you want to know what stuff to include, here are some pointers:

Browsing around http://hh.unit22.org/addons/ might also help (many of the map nominations can be found here.

Also, do you have any inclusion criteria for flags/graves/hats? If so, I might roam the thread and grab more stuff for you. Above list is admittedly heavily biased. Wink Smiley

Edit:

I have searched the hat, graves and flag threads and collected some stuff which may be included as well (but judge for yourself). You can download the HWPs here:

I made some changes to file names where I saw them appropriate. I also made a minor change to cm_psycho.png.
I have also updated the map/theme nomination thread to include HWP links.

Now everything listed on this post should be accessible via HWP.

Edit 2:
Note that KarBo2314PL published the flags “cm_olympics_v1.png”, “cm_barcode_v1.png” and that flag with the white question mark (included in FlagThreadCollection_v2.hwp) under a license which currently disallows remixes and requires to notify KarBoy2314PL for every publication. I suppose this means they should currently not be used in Hedgewars.

Edit 3
KarBoy2314PL's flags removed.

Any possibility it will happen in this version?
https://code.google.com/p/hedgewars/issues/detail?id=909

Hi there!
I'm not familiar with new releases content, and i'd like to know if some issues are to be corrected in 0.9.22?
In particular these points I noticed:
-rubber has some pixels that need to be erased (depending on the angle)
-rope and bee don't cross the "loop edge"

Thx
Flying Saucer Hedgehog

Captain Proton allegedly wrote:

Hi there!
I'm not familiar with new releases content, and i'd like to know if some issues are to be corrected in 0.9.22?
In particular these points I noticed:
-rubber has some pixels that need to be erased (depending on the angle)
-rope and bee don't cross the "loop edge"

Thx
Flying Saucer Hedgehog

Hey hey Smile

The rubberband pixel issue was fixed as far as I know, we weren't too proud of that issue slipping into release :p

There wasn't any further work on the World Edges (other than autocam fixes) I think, so rope won't work with it (unless somebody dares to touch rope code even after first beta).
Bee can move through world edges already, can't it?
It just can't "see" the target on the other side, is that what you mean?
Hasn't been addressed yet either I think - but is more likely of a change to happen at this point than rope changes.

I wished there was done more, but our resources are quite limited sadly.

I think Captain Proton means that if you click on a target beyond the world edge, that it, the gray area, the bee will try to follow this position as if it were in normal coordinates, and not in wrapped-around coordinates. As soon as the bee crosses the border, you will notice the effect; the bee will change its diresction and the flower icon is also not visible.

Is this reported yet on Google Code?

Wuzzy allegedly wrote:

I think Captain Proton means that if you click on a target beyond the world edge, that it, the gray area, the bee will try to follow this position as if it were in normal coordinates, and not in wrapped-around coordinates. As soon as the bee crosses the border, you will notice the effect; the bee will change its diresction and the flower icon is also not visible.

Is this reported yet on Google Code?

Hm. An easy fix for that would be just to place the target in real coordinates ☺

I guess I just never noticed that since the only time I placed it in the "grey" was when I was trying to deliberately exploit that behaviour to force a wrap.

Wuzzy allegedly wrote:
Edit 2:
Note that KarBoy2314PL published the flags “cm_olympics_v1.png”, “cm_barcode_v1.png” and that flag with the white question mark (included in FlagThreadCollection_v2.hwp) under a license which currently disallows remixes and requires to notify KarBoy2314PL for every publication. I suppose this means they should currently not be used in Hedgewars.

Edit 3
KarBoy2314PL's flags removed.

Lol, It appears you haven't been looking on my thread. I have GPL v3 and CC BY 3.0 combined license and you need to credit me by name, KarBoy2314PL and it would be good to link back to node 6040. I said OPTIONALLY notify me. Ill update if things aren't clear enough.

EDIT1: I'm fine with including my following flags: cm_olympics_v1, cm_barcode_v1, cm_unknown_v1. However please credit me in-game like so:

Karol Wojtarowiczkarol.wojtarowicz@gmail.com

.. and put my thread link in my name if possible.

EDIT2: I updated my thread.

Lol, found a website bug Big Grin

Well, I think I (mostly) have done my part on testing, just look at my insane amount of issues I posted recently.
Big Grin

Anyways, as for content suggestions, my first post still (mostly) holds true. From all content I posted, only some of my flags were included so far. And my 3 Speed Shoppa missions. Any maybe some minor stuff (I forgot).

So no new forts, maps, themes, voices or graves were included.
IMO especially forts are lacking. Maps are also lacking, but less so.

Anyways, here are some updates regarding new stuff:

First of all: Basic Flying Saucer Training (it's done now).
https://code.google.com/p/hedgewars/issues/detail?id=970&sort=-id

I also made a couple of review requests on Google Code, lately. Here's a list:
https://code.google.com/p/hedgewars/issues/list?can=2&q=reporter%3Aalmikes%40aol.com+type%3AReview&colspec=ID+Type+Status+Priority+Milestone+Owner+Summary&cells=tiles

I have updated my flag pack:
http://holzgolz.heliohost.org/data/games/hedgewars/collections/WuzzysUnsortedFlagPack_v5.hwp
(Newest flags here: http://www.hedgewars.org/node/1898?page=2#comment-31143)

I have updated the grave thread collection HWP:
http://holzgolz.heliohost.org/data/games/hedgewars/collections/GraveThreadPack_v2.hwp
(Newest graves here: http://www.hedgewars.org/node/2360#comment-31058)

Also, my Flag Thread Collection HWP still holds true (it contains flags from other people, so it is different from my big "unsorted" collection):
http://holzgolz.heliohost.org/data/games/hedgewars/collections/FlagThreadCollection_v3.hwp

Wuzzy allegedly wrote:

[...] IMO especially forts are lacking. [...]

So why not include Islands from Islands map? Big Grin Although they maybe are too small for a 8-hog team, but you know, it will be sufficient. I may try also constructing some forts using girders with the power of HedgeEditor and map-dumping. HedgeEditor, maybe make a thread with missions made using it?

Thanks for keeping up the testing Smile

Always good to see a new version of hedgewars, i like smart(er) ai Smile

Kinda frustrating that OS X users are always disadvantaged.

Disadvantaged how?

nemo allegedly wrote:

Disadvantaged how?

Quote:
OSX users are SOL until an OSX user does a build.

I've tried running OSX in a VM w/o much luck, sorry. Buy me a mac mini Smile

Another content suggestion:

You might consider merging updates of Continental supplies:

http://sourceforge.net/projects/continentalsupplieshedgewars/files/?source=directory

Last time I've checked, version 1.4c is the most recent one.

The DLC page is outdated as well, it only shows Continental supplies version 1.3n. (Remember: Continental supplies is also shipped with Hedgewars by default).

If possible, you should talk to Vatten as well, he/she might tell you more about the script, just to be sure. But when I asked, Vatten was fine with the thought of including this update into Hedgewars.

Polish still add the sounds to voices directory

sorry,i'm uses translate

Okay, I have given up any hope that you will merge any new content into Hedgewars before release.

But could you please at least apply some bugfixes I have made?

Because, well, that's the whole point of having a beta phase, right? Wink Smiley

In case you forgot, here are the relevant issues which are (mostly) about fixing bugs (code inside):

https://code.google.com/p/hedgewars/issues/detail?id=959
https://code.google.com/p/hedgewars/issues/detail?id=957
https://code.google.com/p/hedgewars/issues/detail?id=948

I recently also made some fixes (and minor tweaks) for HedgeEditor, see comment number 10 in here:
http://www.hedgewars.org/node/6254

How about this for Polish voicepack?
http://www.hedgewars.org/node/6173

I played with it for some time and it's not bad, at least it could be a placeholder for now (until someone makes a "professional" one or whatever). Why there's Russian pack and no Polish?

I'd like to suggest my script to be included into the next version:

http://www.hedgewars.org/node/6317

That is, when I released 1.0.0 before the 0.9.22 release.
There is a few things I wanna do befor releasing 1.0.0, but nothing too fancy. After that I will mostly only cover bug fixes.

What do you think about it, Wuzzy/sheeplova?

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