Mine

Mines are simple placable traps and land objects which lie on the terrain and wait for any foolish hedgehog to come close enough in order to be triggered and explode.

This page both explains how to place mines and how mines behave in general. See also: Mine Strike

Mine ammo

With the mine ammo you can place a single mine. Set up a booby trap or throw it directly under the feet of your enemy—the choice is yours!

Properties

  • Damage: 50
  • Explosion timer: 0s-5s
  • Charge to shoot: No
  • Affected by wind: No
  • Adjustable bounciness
  • Can be used in mid-air
  • Ends turn: Yes
  • Retreat time: 5s
  • Crate type: Weapon

Placement

To place a mine, simply hit the attack key and run away. Your mine will not be triggered by anything before the get-away time has passed. This is important so you do not trigger your own mine. Playing mines with a get-away time of 0% is a bit different, as you will immediately trigger your own mine and you can not run away. In this case, make sure to drop the mine from some cliff. In infinite attack mode, mines will be able to be triggered after a short fixed amount of time.

When placing mines, you can set the bounciness in advance with [Precise]+[Timer key].

Mines placed with this weapon will never be duds, regardless of settings.

Mine as land objects

Mines can find their way into the battlefield in three ways:

Behaviour

Mines are triggered by the proximity of a hedgehog. This will start a countdown and the mine starts to blink and beep to indicate the mine is about to explode. Mines explode when the timer has expired.

A mine explosion causes 50 damage.

The length of the countdown depends on the basic settings. By default, mines explode after 3 seconds, but this number can be configured to a value between 0 and 5 seconds, or a random time is set for all mines. The timer for mines will be written in the mission panel (visible with [Esc]) if it is not at 3 seconds. Since the mine timer is quite important to know in online games, you should make sure to check the mission panel before approaching mines!

Some mines can fail to explode, turning them into duds. Mines can also be frozen a single time.

Duds

Depending on the basic settings, a certain percentage of mines may turn out to be duds. Duds fail to explode after their timer got down to 0.

All mines which were originally in the landscape and all mines dropped from a Mine Strike are subject to the dud mines percentage. But mines placed with the mine ammo will never be duds.

Duds can take damage like hedgehogs and will explode if they took some abuse. Duds a much more prone to fall damage than hedgehogs are. Duds initially have a “health” of 36. Their health can not be seen directly, but they will start to emit smoke with a health of 35 or lower. The more smoke particles they emit, the less health they have.

Frozen mines

Mines can be frozen once by using the Freezer on them. Frozen mines behave like duds, but they can not be frozen again.

Freezing a mine for which the countdown already started will also safely disable them, if you're quick enough. Freezing a dud will also restore its “health” to 36, which can only be done once.

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