Air Mine

Introduction

And you thought the air is safe? You obviously haven't met the air mines yet!

Overview

Air Mines are nasty traps and objects which float in the air and attempt to hunt and damage nearby hedgehogs.

Air mines are optimized for Shoppa-style games and game with infinite rope or flying sacuer in general.

Properties

  • Damage: 30
  • Explosion timer: 0s-1.25s
  • Hedgehog detection range: 175 pixels
  • Escape distance for hedgehogs: 1050 pixels
  • Charge to shoot: Yes
  • Affected by wind: No
  • Affected by gravity: No
  • Ends turn: Yes
  • Retreat time: 5s
  • Crate type: Weapon

Usage

Air mines a thrown weapons. Aim, then hold the attack key to throw with more power.

Behaviour

Timer

Aim mines have a timer which is a quarter of that used by mines, thus the timer of air mines ranges between 0 and 1.25 seconds.

If the mine timers are random, the air mine timers are random, too and range between 0 and 1.25 seconds.
If an air mine is directly next to a hedgehog, its timer starts to tick. When the timer reaches 0 and it is still in explosion range of a hedgehog, it explodes. But if no hedgehog is near at this time, the it does not explode and waits for another attempt to explode.

Chasing

Normally, air mines float freely in the air, waiting for hedgehogs foolish enough to come close. Air mines won't chanse anything within the first 5 seconds of each turn. After this, they start scanning their surroundings for foolish hedgehogs.

As soon as a hedgehog is in detection range, it starts to follow it very aggressively and attempts to explode.

Air mines rescan their surroundings every 5 seconds after they entered chasing mode. If at the time of a rescan another hedgehog happens to be closer, it will start to follow that one instead.

After 10 seconds of chasing a single hedgehog unsuccessfully, it gives up chasing that hedgehog over long distances. However, if any hedgehog comes close again, the air mine starts chasing again.

If the chased hedgehog gets very far away from the air mine (about the quarter of the width of the map “Ropes”), it also stops chasing.

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