Wouldn't it be cool if....

I was bored,

Using 30 seconds of my time in 3dsmax, and augmented reality software, I came up with this:

The video is a fraps recording of my webcam, nothing more, I can rotate and play with the piece of paper and see the hedgehog move in real time, lots of fun!

Tournament update

Well we've finished up round 2.

Congratulations to Kaan, MkkBote, thomas, unC0Rr and Andrey for making it through.
It's time for round 3 to begin.

You have from monday the 2nd of march through until sunday the 8th to play round three. The tournament ladder has been updated (clear your cache if you don't see it) and as always I don't mind people beginning their matches early and playing today.

Good luck to everyone :)

Some more updates! + Another shaky cam video

I wanted to show you the ammo menu as it currently stands
You'll notice some new items, the icons are temporary, but maybe you can guess what they do?

See that here

I've also included another shaky camera video to show off a test map I made quickly to test a new mapping feature. Certain parts of terrain can be made to be indestructable, destructable, or to have no collisions.

Tournament update + Progress report

Hi there guys,

First of all let me update you on the tournament, the first round is over. If you didn't get a chance to play it's your own fault and winners have been chosen based on who we felt made the most effort to get a game going. That said, this only occured a couple of times, so I'm proud of you!

The second round starts tomorrow on Sunday the 22nd of Feb, and runs through until Saturday 28th of Feb. I have no problem with anyone starting early and playing their games today if they wish.

I've updated the ladder to reflect who is playing who in the second  round, you can see the updated ladder by hitting the tournament button on the right panel of the main page, if you don't see round 2 you might need to clear your cache and try again.

Now!   On to a progress report. 0.9.10 isn't too far away, but so far what was planned to be a small update containing a couple of new features has turned into a bit of a mega update. So let's tell you about some of what we've been doing.

First of all we have many many more options for generating random maps.
These include selecting a filter for generating maps of different types, and the ability to add a border to a map. We even have cavern maps now!

Along side these new map generation options, we've got a number of new themes to generate them with. None of these are completely finished yet, but I've decided to show off some screenshots anyway.

First we have a halloween theme, inspired by Tim Burton     -   Screenshot
Next up is a Castle theme, with a hail of arrows raining down on our hogs    -   Screenshot
Feeling a little peckish, the Hogs have decided to invade the cheese cupboard   -  screenshot

On top of this I've also updated existing themes, cleaned up graphics and added new ones.
See them here:   Nature    City     Island

And we have a number of lovely new maps, I've decided to preview one here  -  Screenshot

Aside from this, you should expect some new features, lots of new hats, improved server architecture, bug fixes, "despeckling" code that removes stray pixels to smooth the playing field, badger hax, and more

Pump it up

Have a low spec machine?
A laptop with crappy on board graphics?
An intel card that's turning the entire terrain white?

There's hope!

unC0Rr and Nemo have been working hard to make Hedgewars more accessible to everyone in 0.9.10.  unC0Rr has rewritten the way land is generated to increase speed and hopefully fix that annoying bug with intel cards that renders the entire terrain white (if anyone with that problem would like to test this, let us know).

Meanwhile Nemo has been working on graphics options that will allow you to turn off various graphics options to trade graphics for speed. We've seen an increase from 280fps to 460fps on a high spec machine, running on low graphics settings. Whilst Nemos old laptop that was pretty much incapable of playing Hedgewars at any resolution now gets a solid FPS at reasonable res.

Screenshot of the game on low graphics settings here

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Server Stats

Rooms: 5
Players: 11

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