Let's get some beta testing done!
Sooner we get this done, sooner we can get things released. Maybe in the next few days? *crosses fingers*
For Linux users of the Debian/Ubuntu bent, see:
Building on Linux for simple copy and paste build instructions that you can use to build any version of Hedgewars, including this beta (other distros are welcome to provide instructions too!).
For testing purposes, latest tip can be considered "beta" - no desyncing changes have been made.
The builds above are against 8e570c2cb059. So if you want to be certain, use: hg up -r 8e570c2cb059
Don't forget to file bugs!
FWIW, there are 2 bugs caused by the same small well-intentioned change that are now fixed. Can't aim saucer past horizontal (at least in Default) and infinite weapons like cake under some circumstances.
Those building against tip can pick this up, although they cannot play reliably against those on the beta builds after that (that is, stick to 8e570c2cb059 if you want to play people using the executables).
This weekend I was messing around a bit on 0.9.19. One of our resident users, claymore, suggested that we needed more graves. Community suggestions are very important to me, so I took this to mean that he wanted me to kill all the residents of Hogville immediately! Here's what happened:
I think this might make for a neat mission or cinematic. How about you?
here are some official news after some leaks spread on the forum.
Hedgewars on its own has been rejected from GSoC 2013, the official reason being only to make room for new orgs to participate. Good luck to all the rookie organizations!
However thanks to Randi's networking and Super Tux Kart support, OpenSUSE has decided to give us a few slots and allowing us to participate under an umbrella org!
So kinda like with GCI 2012, we still are going to mentor a few students after all! Students interested in joining may read our (abridged) ideas list on OpenSUSE Wiki.
Please note that the requirement to have a commit on our codebase, as announced originally, has been waived since we have to comply with our hosting umbrella policies. However patches are always welcome as well as students who submit a nice application form, are active community members and spend some time with us on IRC.
On a side note, we are still working on releasing 0.9.19 next month, stay tuned!
That's right, we are not only working on fixing bugs or adding weapons like the Freezer.
Hedgewars's graphics continue to expand. What's new?
-Hats, hats and more hats.
-New fort, SteelTower.
We are also working on the London and TV maps for the next release!
Stay tuned for future progress!
(post courtesy of Randi)