Barrel

[img]/images/wiki/Barrel_big.png[/img] [b]Barrels[/b] are [wiki]objects[/wiki] that can be scattered through the landscape whose main purpose is to make the battlefield [b]more explosive and fun[/b]. [h3] Interaction with barrels [/h3]Barrels can be damaged similar to hedgehogs, so [b]they take damage[/b] from explosions, falling, fire and so on. They first have to take quite some damage before they explode. If a barrel took too much damage, [b]it will explode[/b]. A barrel will also instantly explode, regardless of health and frozen state, if a hog digs into it with a [wiki]blow torch[/wiki]. An [b]exploding barrel[/b] causes [b]75 damage[/b] and creates [color=#F60]64 [wiki]flame[/wiki]s (32 normal flames and 32 [b]sticky[/b] flames)[/color]. Barrels [b]can be frozen[/b] by the [wiki]Freezer[/wiki] [b]to increase their “health”[/b] (see below), thus making them less dangerous (for a while). Frozen barrels behave like their normal counterparts, the only differences are their color and the fact they cannot be frozen again (as long as they are frozen). All barrels start standing straight up and as such, they can only fall straight down. But with punches (from [wiki]Shoryuken[/wiki], [wiki]Whip[/wiki], [wiki]Baseball Bat[/wiki] and a few other weapons) they [b]can be also hurled[/b] to the left and right after which they will continue to roll for the rest of their existance. Once a barrel has started rolling, it can not be turned back into a standing barrel. [h3] Health [/h3]Barrels have a [wiki]health[/wiki] like hedgehogs and can take damage, but they are a bit more prone to fall damage. All barrels [b]start at 60 health[/b] points and explode when their health got down to 0 or lower. The barrel's health cannot be seen directly, but it can be estimated by multiple means. A barrel with no smoke usually has not or just been very lightly damaged where a barrel with a lot of gray smoke has been heavily damaged. Barrels start to emit smoke when they have 53 health points or less left. Note that barrels with 53 health points technically emit white smoke, but very rarily. Smoke is more noticable at a health of roughly 35 or lower. Both the amount of smoke and the smoke color are indication for the barrel's damage. Barrels will gradually emit more smoke the less health they have. The relationship between smoke color and health is shown here: [list] [*]No smoke: More than 53 HP [*]White smoke: 21-53 HP [*]Gray smoke: 1-20 HP [/list] If a barrel [b]gets frozen[/b] by the [wiki]Freezer[/wiki], it [b]gains 60 health[/b] points. A frozen barrel will turn into a normal barrel as soon as its health is 60 or lower. [list] [*]Frozen: More than 60 HP [*]Not frozen: 1-60 HP [/list]

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