Developers
This page contains only a sample of the Hedgewars contributers.
Not being included does not undermine the importance of a contributors who would, could or should not be interviewed (example: Tiyuri's / Uriah's bio was not considered appropriate for all audiences even tho he was the main artist) those people however are welcome to add to this page or contact passstab for an interview.
Name: Andrey Korotaev
Languages: English, Russian, ???
Distro: FreeBSD
Hat: ushanka and scif_BrainSlug
In 2004, unC0Rr wanted Worms World Party with additional features, the result, of course, was Hedgewars. Two years later he released it to the public (version 0.8.1). It had almost everything it has now, but less content.
Although he is less active today, he remains the leader.
It is not hard, as everyone else is doing very much for the project, and they mosly just need an advice sometimes [sic]
Displacer
Legal Name: Igor Ulyanov
Languages: English, ???
Distro: Gentoo (originally Debian)
Hat: fr_lemon
When unC0Rr was on a Russian developers IRC channel in 2008 asking for advice on a frontend, Displacer volunteered to help. He is no longer an active developer, but hopes to return someday.
I think Qt is a best graphic toolkit ever
nemo
Name: Derek Pomery
Languages: English, French, ???
Distro: Gentoo/Ubuntu
Hat: bb_bub (Drawn for him by Tiyuri after donating to Hedgewars development)
nemo ran into Hedgewars while browsing for GNU/Linux games in December 2008. He liked it but saw issues such as pixel fields. Tiyuri suggested he fix it. And the rest is history.
I've worked on other open source projects, but a game is fun. There's that instant gratification of playing it
The others include Audacious Media Player and Mozilla.
Koda
Name: Vittorio Giovara
Languages: English, ???
Distro: OS X / Ubuntu (also <3 Gentoo but it's a lot of work)
Hat: pokemon and sonic series
koda got used to using Linux preparing for a course on operating systems at an university. He really liked the concept of possibly modifying the source code and to be sure that the code he was running was fine, and took that approach even when he moved to Macs.
koda got into Hedgewars because he was looking for a multiplayer game and couldn't find any on Macs back then. When he found Hedgewars he was particularly annoyed that it wasn't available for OS X, so he started making builds, and one thing leads to another …
Now he maintains both the OS X and iPhone builds. (of which the latter is significantly harder).
sheepluva
Languages: English, German, ???
Distro: Devuan/Xfce, previously Xubuntu
Hat: zoo_Sheep
A very fluffy developer.
Henek
Name: Henrik Rostedt
Languages: English, ???
Distro: OS X / Ubuntu
Hat: WizardHat
Henek's dad is a supporter of free software, so that's always been a part of his life.
He was always interested in games and modding, and wanted to modify Worms, but it was too hard since Worms was proprietary software.
When he got older, he became more interested in GNU/Linux and started looking for a free-as-in-freedom alternative to Worms. In 2009 he finally found Hedgewars He started playing with his friends and looked into the code; After that he made his first patch (the flamethrower).
He really got involved after koda asked him to redo the ammo menu. He's proud of his concepts that have morphed into scripts. One of the first things he inspired was mikade's Random Weapon style, which was a big hit.
mikade
Languages: English, ???
Name: John Lambert
Distro: Windows/Ubuntu
Hat: Skull, mp3, WhySoSerious, naruto
A friend of mikade first drew his attention towards Hedgewars. Having played all of the Worms games, he thought he'd give it a try. Initially, he thought it was mediocre, but when he started playing online he realised Hedgewars had so much more to offer in terms of strategy and gameplay.
One thing he didn't like about Hedgewars was that it seemed to lack any good missions; there were only three training levels when he joined, and one of them wasn't even possible to complete. He slowly got more into the game, and eventually became a developer after he created some good missions for the community to enjoy. He developed scripted maps and gameplay modes like Capture the Flag, Highlander, and Space Invasion. He was also building up an archive of missions for a Hedgewars campaign mode.
If I'm not experimenting with some new idea for a gameplay mode, I'm trying to challenge the other players to a match
He is also the maintainer of the
release schedule.
Xeli
Name: Richard Deurwaarder
Languages: English, ???
Distro: Ubuntu
Hat: (no comment)
Xeli's first FOSS experience was when his programming professor suggested to try GNU/Linux. He became a Hedgewars developer when he discovered Hedgewars during the 2011 Google Summer of Code when he too on the task of making an Android port, which he has been continuing ever since.
szczur
Name: Wojciech Latkowski
Languages: English, Polish, ???
Distro: Arch Linux (previously Ubuntu)
Hat: daftpunkguymauel and mp3
He first discovered GNU/Linux when he saw Compiz on his friend's computer. Since then he's dropped Windows almost completely, but he still needs his “sezure inducing games” (sic) such as Beat Hazard.
When szczur found the IRC channel, he started joining every time he got on the Internet (not having a connection at that point). unC0Rr asked him if he would become a translator after the previous translator resigned. He has since translated it into Polish.
burp
Name: Tobias Neumann
Languages: English, ???
Distro: Debian
Hat: lambda (drawn by Tiyuri for a donation)
burp's first computer experience was with with DOS/Windows, but he dropped it when he found a SuSE LiveCD in a computer magazine.
Back in 2008, when he was looking for GNU/Linux games, he found Hedgewars to be the most polished Worms-like game. He mainly got involved with development because the server was written in Haskell, his favourite programming language. He also made the Lua API and the resurrector.
Wuzzy
Languages: English, German
Name: Wuzzy
Hat: fr_orange
Many, many years ago, Wuzzy was a long-time Worms: Armageddon player and also played most of the 3D titles of the Worms series. Wuzzy also played and continues to play an unhuman amount of video games in many genres.
Nowadays, Wuzzy is still a gamer, but also a full-blown free software zealot with the goal to help free software take over the world.
Wuzzy joined the forums in 2012 and officially entered the developer team in 2017, after having made various small and big contributions before. Wuzzy is proudly occupying the 3rd place in Hedgewars Tournament 2015.
The major focus of Wuzzy's work is on scripted stuff, namely missions, campaigns, styles, etc., but sometimes works on other things, too.
Wuzzy created the rubber duck (and discarded it later), the target practice challenges, the rope time-trail challenges, the Big Armory scenario and other things. Wuzzy also improved and debugged most the existing missions, styles and the campaigns (A Classc Fairytale and A Space Adventure) before the 0.9.23 release. Wuzzy also writes for the wikis and maintains the German translation.