Hedgewars on the iPhone?? perhaps one day...

Let me first clarify that the blog posts across the internet claiming that an iPhone version is "near completion" are nowhere near the truth!

In fact the idea of porting the game originally started one year ago, but was soon dismissed because of lack of manpower/equipment. Everything remained silent until i joined development and i was proposed to resume developing the iPhone version; i was shocked by this because i never did anything with the iPhone and my SDL/Pascal was (and still is) very limited! However i received so much help by unC0Rr, nemo, tiy and many other people at #hedgewars that all together we managed to pull something off! With a lot of patience and trial&error, here's what we've got so far:

 

What we're showing now is a very BASIC demo, running in the iPhone simulator! The code compiles fine and graphics too, but there is still no support for audio and no way to control the game. This is where current development is at the moment, but now you can rest assured that you'll see one iPhone version of your favourite game in the future!!!

Nice. I don't have an iPhone, but good luck to you!

Also, as far as handhelds go, I will try to port it to the Pandora once it comes out.

The pandora is awesome
so is your "hentai face" chun li

Cool! (now if only I had an iPhone Smile)

In the svn of the project, I can see a folder called cocoaTouch with neccesary code to build it. But, I don't know how to try it. Where can I see how to compile and test in the iPhone Simulator? (I use Mac)

nicolunacba allegedly wrote:

In the svn of the project, I can see a folder called cocoaTouch with necessary code to build it. But, I don't know how to try it. Where can I see how to compile and test in the iPhone Simulator? (I use Mac)

You need iPhone SDK to compile iPhone projects, but it returns some errors if you try to compile it with the latest Xcode.

EDIT: By the way Koda, what version of iPhone SDK are you using?

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