One refreshing summer, a GSoC summer

As GSoC admin I get to write a summary of the Google Summer of Code, praise the students' works and give confetti away at the end of the program.

However for me this is the most difficult part of the job, I am at a loss for words for what the students have carried through this summer. We started really big when Google assigned even more slots than we could handle and, despite our best intentions, we settled with FIVE brilliant projects!

We had a really hard time picking the best(est) projects from some very good ideas that were submitted and among them we had some doubts about timing/deliverable feasibility. BUT, we accepted the risk and provided safe snorkeling masks and air tubes before the students dived in the code.

Four projects were successfully completed and it's showcase time!
- Android netplay
by Simeon "medo42" Maxein, mentored by xeli
Lots of GUI and API design involved with code portability issues and many several days of protocol analysis, this will help unify our configuration handling across our many platforms;
- A new campaign
by Szabolcs "belphagorr" Orbàn, mentored by mikade
an essential feature to have, coding skills as well as storyline writedown, maybe it's the last milestone before 1.0;
- Video Output Tool
by Stepan "Stepan777" Podoskin, mentored by unC0Rr
replay showcasting, with a neat Youtube uploader. A lot of new dependencies added by it will be interesting to see how the community uses this;
- WebGL port
by Meng "xymeng" Xiangyun, mentored by nemo
the Pandora's Box of coding, with an eyecandy demo. Still a long way ahead before this task is done but the premises look really exciting!

Any amount of words would not do enough justice to the passion and dedication brough by all people involved, students and mentors, for Google Summer of Code and Hedgewars. I am really glad that we were allowed to join such an exciting program and that we were to meet amazing people in the course!

Yay for Opensource, games and everything in between!
The Hedgewars Development Team

Hellish Hand Grenade I don't understand what is news say. Can u tell me pls?

Great work students! I can't wait to try everything out!

Dark Spyro allegedly wrote:

Hellish Hand Grenade I don't understand what is news say. Can u tell me pls?

To put it simply:

A bunch of students came to work on several projects for Hedgewars over the summer and now the projects are done.

What happened with the OpenGL pipeline work? Sad Smiley

That sounds great ! I can't wait to see the Android version of the game.

If I understood right, the Video Output Tool and the campaign will be in the next release ?
Can you already tell when it'll be ?

Tangeek allegedly wrote:

That sounds great ! I can't wait to see the Android version of the game.

If I understood right, the Video Output Tool and the campaign will be in the next release ?
Can you already tell when it'll be ?

I heard that it's going to be soon, but the exact date hasn't been confirmed.

In fact, I don't think it has been ever confirmed beforehand for any release ever.

Star and Moon allegedly wrote:

In fact, I don't think it has been ever confirmed beforehand for any release ever.

Yeah, I did notice that. But I was wondering if we could get an idea (next week, next month, next year, ...).

Huge thanks to everyone involved, especially Xeli for mentoring me, and congratulations to all who made it Smile

Just to give you more of an update, the Android netplay demo linked from the post is not the final product. The project was actually finished shortly before the deadline (how very predictable :P) and the current version lets you join/create rooms and participate in online games as you would expect.

You'll get to try this soon (and get a proper update on my blog as well), apologies for the delay.

Ah, now I'm understand Big Grin

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