Please help us test 0.9.21 beta
Greetings beta testers!
Man, sure has been a long time since the last release right?
Well, there are a few new goodies for you guys.
This is NOT the release candidate. For release there might be minor features tossed in, new themes and other content that often gets collected at the last minute.
But, we aren't planning to add anything significant this release, so please test what's been added so far!
Windows build:
Download and unpack this zip
For Linux:
We tend to have a fair number of Linux testers using our fairly copy-and-paste Building on Linux instructions already. Those should still apply, but it is strongly recommended to run:
cd ~/hg/hedgewars/trunk;hg pull -u;hg up 5ae7ba0b2849;cmake .;make install
To ensure you are in sync with the revision used to make the Windows build.
http://hedgewars.googlecode.com/hg/ChangeLog.txt change log here, although it might be missing one or two things, should give an idea of what to test.
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Falkenauge
yooo meeen , I didnt played HW for so long now
KoBeWi
I just ran it aaaand found a bug. Terrain and water appear to be clipped, screenshot: http://imgur.com/0xOL2sZ
It happens on all maps. I'm Win7 x64 (1366 x 768)
sheepluva
zoom in/out and back with your mousewheel - is it gone?
KoBeWi
Same for me.
EDIT:
The new feature seems to work with all types of water (although, it has minor problems with more detailed textures, you can notice it in the bottom of this screenshot)
awilhelmscream
Mac version please
sheepluva
FANCY!
Hm, those "minor problems" are due to how the polygons are stretched in order to make the corners of water and waves look smooth. ( see https://code.google.com/p/hedgewars/source/browse/hedgewars/uRender.pas#1352 )
It could be changed for the waves, so that their textures are not stretched except in the actual corners.
I'll think about it ^^
Wuzzy
Who makes these awesome images for the news? This image in particular would be great for a new image map, if it weren’t so small.
nemo
sheepluva
And he undoubtedly has SVGs of all his images.
jimithebear
+ Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ).
* Fixes and tweaks for low quality rendering.
These fixes rock at my end! Yay!
More Highlander love?!
+ Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it)
Would be awesome if the probability could be separated between AI and human? The AI needs a helping hand after all! ;-p
I love this time of year. Thanks guys!
Wuzzy
jimithebear: Don’t be too exited. By default, there is still NO music played for Sudden Death, which sucks! And to my knowledge, this field is also NOT set for all the default themes, which sucks even more.
This is an old issue, see here:
https://code.google.com/p/hedgewars/issues/detail?id=558
Sadly, this is marked “Release1.0”, so I guess we have to wait a LONG time until this seemingly trivial issue gets fixed.
It seems the developers rather have silence than hell.ogg, so they wait until a dedicated track pops out.
sheepluva
"Release1.0" means it must be fixed for release 1.0, but doesn't mean it can't be fixed earlier
Also, I think you could add the sd-music key to all default themes in your installation without breaking any netgame compatibility (since custom music doesn't impact gameplay itself, so no desyncs to be expected).
Although maybe somebody of us will sneak in a global option for setting the default SD music via settings.ini or something - if so I'll let you know.
I'm personally not a big fan of "hogception maps" (hedgehogs playing on giant hedgehogs).
However feel free to make and share such maps - the images and their SVG sources are carefully hidden here
jimithebear
Lol, it was I who raised that issue.
Yes please!
I've also commented on Issue 603 (Play voice button does not work editing team). Can someone take a look?