Please try the builds in Locutus of Borg's PPA, linked off our download page.
He's attempting to address, I think by building with our copy of physfs... See if it helps.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
Huh... The log seriously stops right there? Nothing more?
That's odd since there's an "ok" to the load of 2 images.
The very next log line is:
0: [Con] Getting game config...
Which happens after loading the localisation....
The localisation asserts might not be going to the log though. Hm...
Do you mind terribly doing:
ldd `which hwengine`
? (just to see what it is actually loading against)
Also, try running:
hwengine test.53.hwd
@nemo
I think I need a lot of spoon-feeding of what to do when it comes to what you're saying. I think I have to follow the instructions on the Support thread regarding test.53.hwd.
Anyway, I just found out that preview0 doesn't appear when I start a "Quick Game". Here's are the log files when I was trying to start a Normal Game.
Hedgewars engine 0.9.23-r12836 (8610462e3d33) with protocol #53
Init SDL... ok
Init SDL_ttf... ok
Init SDL_image... ok
Loading /Graphics/hwengine.png [flags: 8] ok (32x32)
Number of game controllers: 0
Not using any game controller
Getting game config...
Loading /Fonts/DejaVuSans-Bold.ttf (12pt)... ok
Loading /Fonts/DejaVuSans-Bold.ttf (24pt)... ok
Loading /Fonts/DejaVuSans-Bold.ttf (10pt)... ok
Loading /Fonts/wqy-zenhei.ttc (12pt)... ok
Loading /Fonts/wqy-zenhei.ttc (24pt)... ok
Loading /Fonts/wqy-zenhei.tAttempting to play demo file "test.53.hwd"
tc (10pt)... ok
Loading progress sprite: Loading /Graphics/Progress.png [flags: 6] ok (324x972)
An unhandled exception occurred at $B76A9D82:
EAccessViolation: Access violation
$B76A9D82
game0
Quote:
0: [Con] Hedgewars engine 0.9.23-r12836 (8610462e3d33) with protocol #53
0: Prefix: "/usr/share/games/hedgewars//Data"
0: UserPrefix: "."
0: 0: /usr/lib/hedgewars/bin/hwengine
0: 1: test.53.hwd
0: [Con] Init SDL...
0: [Con] ok
0: [Con] Init SDL_ttf...
0: [Con] ok
0: [Cmd] fullscr 0
0: Preparing to change video parameters...
0: [Con] Init SDL_image...
0: [Con] ok
0: [Con] Loading /Graphics/hwengine.png [flags: 8]
0: [Con] ok (32x32)
0: Setting up OpenGL (using driver: x11)
0: OpenGL-- Renderer: Gallium 0.4 on NV92
0: |----- Vendor: nouveau
0: |----- Version: 3.0 Mesa 17.0.7
0: |----- Texture Size: 8192
0: |----- Number of auxiliary buffers: 0
0: \----- Extensions:
0: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
0: GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
0: GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
0: GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
0: GL_EXT_texture GL_EX
0:
0: [Con] Number of game controllers: 0
0: [Con] Not using any game controller
0: [BINDS] Loading binds from: /Config/settings.ini
0: [BINDS] file not found
0: [Con] Getting game config...
0: LoadFonts();
0: [Con] Loading /Fonts/DejaVuSans-Bold.ttf (12pt)...
0: [Con] ok
0: [Con] Loading /Fonts/DejaVuSans-Bold.ttf (24pt)...
0: [Con] ok
0: [Con] Loading /Fonts/DejaVuSans-Bold.ttf (10pt)...
0: [Con] ok
0: [Con] Loading /Fonts/wqy-zenhei.ttc (12pt)...
0: [Con] ok
0: [Con] Loading /Fonts/wqy-zenhei.ttc (24pt)...
0: [Con] ok
0: [Con] Loading /Fonts/wqy-zenhei.ttc (10pt)...
0: [Con] ok
0: [Con] Loading progress sprite:
0: [Con] Loading /Graphics/Progress.png [flags: 6]
0: [Con] ok (324x972)
I think I had similar problem, and for me, upgrading to Debian 8 helped.
https://www.hedgewars.org/node/6580
My themes / Theme Editor / Code contributions /
Dank
Please try the builds in Locutus of Borg's PPA, linked off our download page.
He's attempting to address, I think by building with our copy of physfs... See if it helps.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
Ah, yes. I have been watching Locutus' PPAs for a while, actually. Gonna download the latest and I'll report.
Hello! The game still shares the same error on my machine. I forgot where my preview0 file went, but here's the game0 log:
I apologize that people like me are making you guys do extra work these holiday seasons.
Huh... The log seriously stops right there? Nothing more?
That's odd since there's an "ok" to the load of 2 images.
The very next log line is:
0: [Con] Getting game config...
Which happens after loading the localisation....
The localisation asserts might not be going to the log though. Hm...
Do you mind terribly doing:
ldd `which hwengine`
? (just to see what it is actually loading against)
Also, try running:
hwengine test.53.hwd
Against http://m8y.org/hw/test.53.hwd
And send me the output of stderr too..
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
@nemo
I think I need a lot of spoon-feeding of what to do when it comes to what you're saying. I think I have to follow the instructions on the Support thread regarding test.53.hwd.
Anyway, I just found out that preview0 doesn't appear when I start a "Quick Game". Here's are the log files when I was trying to start a Normal Game.
game0
preview0
Run:
cd /tmp
wget http://m8y.org/hw/test.53.hwd
HOME=/tmp /usr/lib/hedgewars/bin/hwengine test.53.hwd &> output.log
==========================================================
Then send me /tmp/output.log and /tmp/Logs/game0.log
The HOME=/tmp is just to test with a clean ~/.hedgewars ...
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
Took me a while, but here's what I got:
output
game0