Mutant








Overview
Mutant is a style in which every hedgehog has the chance to mutate which gives you a lot of health and super weapons and the chance to score points by killing as many hogs as possible. But it comes at a price: Being the mutant rapidly reduces your health and you have to be a quick and cruel killer to survive longer.
Goal
The first team which reaches 15 or more points wins.
Gameplay
There is only one hedgehog permitted per team. If you start the game with more hedgehogs, the excess hedgehogs will be automatically removed.
All hedgehogs will immediately be revived on their death and appear at a random position.
Normal hedgehogs






At the beginning of the game, all hogs start with basic weapons and nobody is the Mutant. As long there is no Mutant in the game, the first hog to score a kill will become the Mutant and gains 2 points.
Mutant

The Mutant starts with 250-400 health, has super weapons and can gain 1 point and 20-80 health per kill but the Mutant gets poisoned and has the mutant disease. The poison is not fatal and only costs 1 health per turn. It can never reduce the Mutant's health below 1. The mutant disease however costs 17-23 health every 2 seconds while it's the Mutant's turn. The mutant disease can and will likely kill the Mutant. Warning: The mutant disease reduces the health in the entire turn, even while firing a weapon or retreating. Your health is safe in the ready phase, however.
The Mutant's health depends on the number of teams in the game. Here's a handy overview:
Teams | Initial health | Disease health decrease | Health gain per kill |
---|---|---|---|
2 | 250 | 23 | 20 |
3 | 275 | 22 | 30 |
4 | 300 | 21 | 40 |
5 | 325 | 20 | 50 |
6 | 350 | 19 | 60 |
7 | 375 | 18 | 70 |
8 | 400 | 17 | 80 |
If the Mutant dies, it is revived like everyone else and loses its Mutant powers. If the Mutant was killed by another hedgehog, the attacker instantly becomes the Mutant and gains 2 points.
Bottom Feeder

The hedgehog with the lowest team score will become the Bottom Feeder. It it's a tie, then the hog with the most deaths becomes the Bottom Feeder. If it's another tie, then nobody is the Bottom Feeder.
Being the Bottom Feeder also allows you to score 1 point for killing hogs other than the Mutant. There can only one Bottom Feeder at most.
Final remarks

Everyone else can only score by killing the Mutant, other kills do not give any score.
Accidentally killing yourself in your own turn costs you one point. But you don't lose points for simply running out of health as the mutant due to the mutant disease.
Scoring
Action | Score |
---|---|
Become the mutant | +2 |
Kill another hog while being the Mutant | +1 |
Kill another hog while being the Bottom Feeder | +1 |
Suicide | −1 |
Weapons
Mutant

Everyone else


Scheme settings
- Turn time: 20 seconds
- Reset weapons after each turn
- Water does not rise in Sudden Death
- Sudden Death timeout: 15
- Sudden Death damage: 5
- Health crate probability: 0%
- Crate drop probability: 50% per turn
- Mines time: 1 second
- No dud mines
- The crates contain Mutant weapons and mudball