Tournament update + Progress report
Sat, 2009-02-21 15:52 — Uriah
Hi there guys,
First of all let me update you on the tournament, the first round is over. If you didn't get a chance to play it's your own fault and winners have been chosen based on who we felt made the most effort to get a game going. That said, this only occured a couple of times, so I'm proud of you!
The second round starts tomorrow on Sunday the 22nd of Feb, and runs through until Saturday 28th of Feb. I have no problem with anyone starting early and playing their games today if they wish.
I've updated the ladder to reflect who is playing who in the second round, you can see the updated ladder by hitting the tournament button on the right panel of the main page, if you don't see round 2 you might need to clear your cache and try again.
Now! On to a progress report. 0.9.10 isn't too far away, but so far what was planned to be a small update containing a couple of new features has turned into a bit of a mega update. So let's tell you about some of what we've been doing.
First of all we have many many more options for generating random maps.
These include selecting a filter for generating maps of different types, and the ability to add a border to a map. We even have cavern maps now!
Along side these new map generation options, we've got a number of new themes to generate them with. None of these are completely finished yet, but I've decided to show off some screenshots anyway.
First we have a halloween theme, inspired by Tim Burton - Screenshot
Next up is a Castle theme, with a hail of arrows raining down on our hogs - Screenshot
Feeling a little peckish, the Hogs have decided to invade the cheese cupboard - screenshot
On top of this I've also updated existing themes, cleaned up graphics and added new ones.
See them here: Nature City Island
And we have a number of lovely new maps, I've decided to preview one here - Screenshot
Aside from this, you should expect some new features, lots of new hats, improved server architecture, bug fixes, "despeckling" code that removes stray pixels to smooth the playing field, badger hax, and more
First of all let me update you on the tournament, the first round is over. If you didn't get a chance to play it's your own fault and winners have been chosen based on who we felt made the most effort to get a game going. That said, this only occured a couple of times, so I'm proud of you!
The second round starts tomorrow on Sunday the 22nd of Feb, and runs through until Saturday 28th of Feb. I have no problem with anyone starting early and playing their games today if they wish.
I've updated the ladder to reflect who is playing who in the second round, you can see the updated ladder by hitting the tournament button on the right panel of the main page, if you don't see round 2 you might need to clear your cache and try again.
Now! On to a progress report. 0.9.10 isn't too far away, but so far what was planned to be a small update containing a couple of new features has turned into a bit of a mega update. So let's tell you about some of what we've been doing.
First of all we have many many more options for generating random maps.
These include selecting a filter for generating maps of different types, and the ability to add a border to a map. We even have cavern maps now!
Along side these new map generation options, we've got a number of new themes to generate them with. None of these are completely finished yet, but I've decided to show off some screenshots anyway.
First we have a halloween theme, inspired by Tim Burton - Screenshot
Next up is a Castle theme, with a hail of arrows raining down on our hogs - Screenshot
Feeling a little peckish, the Hogs have decided to invade the cheese cupboard - screenshot
On top of this I've also updated existing themes, cleaned up graphics and added new ones.
See them here: Nature City Island
And we have a number of lovely new maps, I've decided to preview one here - Screenshot
Aside from this, you should expect some new features, lots of new hats, improved server architecture, bug fixes, "despeckling" code that removes stray pixels to smooth the playing field, badger hax, and more
- Uriah's blog
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Hedge Maf
very, very cool!
I'm looking forward for all these new maps!
Wow, you make really good work...
ced4s
OMG, what a good job!
Keep going!
Seradest
wow
Many greeting from Germany ^^
Jagis
Awesome!
What exactly is a "wacky" map?
imnotsonic
i played the nightly build and i love it! caverns are great. big maps is so much better. i like the border option. i like the option to increase time to sd. are those more hats i see? thank you!
rbaleksandar
Somehow my message disappeared. Oh, well...Like the fact it displays how many hedgehogs can be on the current map.
alex12
Cant wait to see the effects and new maps.
One question, What is a WACKY map?
Thomas
does anyone exept me and rbalexandar know who he will play again in tournament?
I think the ladder is a little confusing... ???
Uriah
Why is the ladder confusing?
Ashiren
Very very very even wackily big map.
Thomas
Bcause we`re in round 2 and there is not much filled in...
Uriah
you need to clear your browsers cache, round 2 is completely filled in, as is most of round 3