Here's what the Ammo menu looks like now

Here's what the ammo menu looks like now:

Ammo Menu

I like the Skip-turn's new icon and the vamp teeth. Smile I wonder why you have decided to change the rope and TNT though...Especially by the rope for a total newbie it'll be difficult to see where it is, since the icon doesn't show a rope but the hook at it's end. And the old TNT was better omho. Sniper doesn't actually look like a sniper. More like a pipe or something. It'll be better to make it like a circle with a cross (like the one that you see when looking through a telescopic sight.

Trailer Update:

The trailer is coming along fine, I'm about halfway through. I did the hard part (synchronizing the drum beats with explosions in the first part) and now I have to just put in some random gameplay. Of course I still need to make something for the hedgehogs to Ooh and Ahh about later on, but that shouldn't be a problem.
@Tiyuri: Can you please make an text-image spelling 0.9.10? I want it to have a similar style to the digger map. I am currently using a temporary text layer, which does not look anything like Hedgewars-style text.
@h_sin_remedio: Can you please make the music end on a single long note/chord (maybe make it grow louder and accent it just before it ends rather than a fade)? The rest is just perfect, so don't make any edits there. Take your time if you need to.
I expect the trailer will be done by Sunday at best, I have a ton of tests, but I'm free this weekend.

I think that the new rope icon is much improved. I guess you're right in that it doesn't really look like a rope, but at least it doesn't look like some random squiggle.

I wouldn't worry too much about function not being instantly obvious.
Without a proper guide you're not going to know what to do with it anyway. Rope is one of those things that takes a bit of just using it.
The new non-squiggly icon I think will make it more likely for noobs to click on it and see what happens.

Big Grin Yeh, and then whimper here that the rope sucks. Wink Smiley What about the TNT? It's huge. Smile Well the old one didn't fit well too. Why not make it look like a red cylinder (which is actually the real thing in the game Smile) with a lighted wick?

btw I've just read here that the problem with the lobby-error is fixed in the update. I am glad and hope it'll be. Smile

harmless911 allegedly wrote:

Trailer Update:

The trailer is coming along fine, I'm about halfway through. I did the hard part (synchronizing the drum beats with explosions in the first part) and now I have to just put in some random gameplay. Of course I still need to make something for the hedgehogs to Ooh and Ahh about later on, but that shouldn't be a problem.
@Tiyuri: Can you please make an text-image spelling 0.9.10? I want it to have a similar style to the digger map. I am currently using a temporary text layer, which does not look anything like Hedgewars-style text.
@h_sin_remedio: Can you please make the music end on a single long note/chord (maybe make it grow louder and accent it just before it ends rather than a fade)? The rest is just perfect, so don't make any edits there. Take your time if you need to.
I expect the trailer will be done by Sunday at best, I have a ton of tests, but I'm free this weekend.

woooops i'll do it right now!

oh oh oh Santa has come quite fast this year.

Here you are the music with a "high end". Now it's a little bit longer (1:55), but I couldn't cut the final solo guitar. Hope this is not a problem for ya

http://www.mediafire.com/?gojmwyh1cje

by the way.....I wanna try the new weapons!!!!!!!!!!!!!!

Maybe make the last note about two or three seconds long? I like the way made it however. Also, I believe you are mistaking me for making a trailer for 0.9.10.5, I'm actually making for 0.9.10.

ok I can make the final note loooonger. I'll do it tonight

0.9.10? ok ok. Understood. Wink Smiley

here you are. Now the final note is 3 secs long

http://www.mediafire.com/?yuldkmfm0nz

Perfect!

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