Rope Knocking Bug

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harmless911
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When you knock off into the water the last enemy hog using rope, and you while the enemy falls you hook something with the rope, the game crashes. So you win, but on the other hand you are still hanging from the rope so you turn isn't over.

nemo
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unable to confirm in head.
Hung on rope after knock for 25 seconds, turn ended normally.

The game did sit there while the health tag slooooowly rose off-screen - perhaps a Y limit should be added to that.

But apart from that.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

harmless911
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User offline. Last seen 3 years 46 weeks ago. Offline
Joined: 2008-06-06
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harmless911
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User offline. Last seen 3 years 46 weeks ago. Offline
Joined: 2008-06-06
Posts: 195

Strange, it can only be done on
1. Mines Disabled
2. Crate Drops on 3 or 7 turns. (I didn't test all the options for the modifier, but these should work, and I don't think Every, 2, 4, and 5 work [I'm not sure])

nemo
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Crucial thing is turning off mines and not having any crate drops.

Appears to be a bug in (hopefully) unc0rr's list of game objects (he calls 'em gears).
Seems that if any gear at all is inserted at prior to the two hogs, everything is just fine. However, if the hogs are the first two after the gtATStartGame, you get the problem.

I can switch back and forth between bugged in a single save just by forcibly adding a mine at startup, or not.

I'll ask unc0rr about it. Hopefully he knows.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

nemo
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unC0Rr says he's fixed it. (revision 2125)
however, he also says he's not sure what caused it Smile

unfortunately, I can't work up the interest to try and track it down either.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

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