shoppa mode: problem with weapon revealing

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jose1711
User offline. Last seen 3 years 33 weeks ago. Offline
Joined: 2008-06-20
Posts: 80

hello, let me describe what's kinda annoying with shoppa mode. consider a network game with two human players.

crate drops
p1: player travels across the map, collects it. it is a sniper rifle (for example). he does not use it nor select it from menu, player2 does not know what he picked up. time is up.
p2: whatever
p1: hedge starts with a sniper rifle in his/her hand. damn.. now p2 knows..

hmm... can someone come up with a fix/solution?

regards,

joe

Born2Crawl
Born2Crawl's picture
User offline. Last seen 12 years 32 weeks ago. Offline
Joined: 2009-04-16
Posts: 29

I bet the fix would be as follows: set the last used weapon as a default for the hedgehog even if there's a new one available (in shoppa, for instance)
So, if you used a rope - then it should be activated as default for your next move

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