shoppa mode shortcoming

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jose1711
User offline. Last seen 4 years 15 weeks ago. Offline
Joined: 2008-06-20
Posts: 80

hello, i find it useless to find the following weapons in the crates when playing shoppa:

- rope (hey, you already got infinite ropes)
- kamikaze (i don't remember last time i used it)
- parachute (may be substituted by rope to a great degree)

this could probably be fixed if there's an option to define probability of finding a certain weapon in a crate per scheme. maybe there could be a slider (?) beside the weapon icon on the same screen where amount of weapons is defined.

regards,

joe

rbaleksandar
rbaleksandar's picture
User offline. Last seen 10 years 16 weeks ago. Offline
Joined: 2009-01-09
Posts: 685

I agree only for the rope, although you can consider it as a "booby trap" - you give your life to find at the end that you've fought for something that you have already infinitely. Wink Smiley Kind of masochistic joy... Big Grin
I like using the parachute. And the rope definitely can't cover the same area like the parachute. If you have a big valley, parachute's your choice. If it's too big, you can use it more than once one after another. Rope won't do you any good here since you can't hang it in mid air when there's only...air. Big Grin
Kamikadze is a great weapon if you know how to use it. Wink Smiley

Probability for occurrence of weapons in crates has already been discussed. Smile

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Here is my Unofficial Manual for HW. Hope you like it. Wink Smiley Still working on it. Don't worry. Will get it finished...Sometime in the future. Big Grin

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