shoppa mode shortcoming
Tue, 2009-06-23 12:20
hello, i find it useless to find the following weapons in the crates when playing shoppa:
- rope (hey, you already got infinite ropes)
- kamikaze (i don't remember last time i used it)
- parachute (may be substituted by rope to a great degree)
this could probably be fixed if there's an option to define probability of finding a certain weapon in a crate per scheme. maybe there could be a slider (?) beside the weapon icon on the same screen where amount of weapons is defined.
regards,
joe
I agree only for the rope, although you can consider it as a "booby trap" - you give your life to find at the end that you've fought for something that you have already infinitely. Kind of masochistic joy...
I like using the parachute. And the rope definitely can't cover the same area like the parachute. If you have a big valley, parachute's your choice. If it's too big, you can use it more than once one after another. Rope won't do you any good here since you can't hang it in mid air when there's only...air.
Kamikadze is a great weapon if you know how to use it.
Probability for occurrence of weapons in crates has already been discussed.
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