Updated Cannon Map
Wed, 2010-01-27 05:52
Lo and behold... Here is the new Hedgehog Cannon map, updated graphically.
Thanks to Nemo for helping me with this.
If anyone wants to actually play it now, it takes some skill, but should be played with infinite ropes, flying saucers and melon bombs, and invincible. The point is to blast everyone into the water with ... the cannon. Instructions are included in-game.
http://simonmbrown.tollfreepage.com/HedgeCannon.zip
Here's a screenshot for those quick to judge:
Ahh. It's beautiful.
Enjoy this.
LOL Modesty makes people beautiful. In this matter you're f*ck ugly. Now seriously - can't quite figute out the right part of the maps (the safety glass, the gun and the melon-crosshair painted on the rock). Would also be nice to be more specific here about the blast-with-the-cannon-part.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
it's pretty easy: you load your enemy into the cannon, then throw a melon at the crosshair. Then they go flying. Its FUN!!
And btw I'm beautiful.
ahm... wheres the download-link?
please add your xfire accountname here:
http://www.hedgewars.org/node/1977
oh... right.
Say, does this map still work in .13? With the bounce change?
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
Tried it, looks very nice
Why dont you make a Luascript, you could position one Hedge to the safetyglass and the other into the cannon automaticly at the beginning of every round...
And the gamesettings would be automaticly set to unlim. ropes and so on...
please add your xfire accountname here:
http://www.hedgewars.org/node/1977
Cool map, In worms, i did something similar with girders.
OK. Thomas is right... This map needs a lua script.
WHO CAN WRITE ONE??
I'm tied up on music.
Nemo: I'm not sure if it still works, let's run a test.
God effing damn it. Nothing is easy with you people.
As it is, the map works, but the target is now off. The secret is to throw the bomb a little above the target, and it goes right in. It might actually work better now, because the bounce is less random.
I still need someone to do a script though. Any takers?
BTW, Simon.
Since bounce is more predictable, you might find it entertaining to make the path more convoluted.
Similar to bouncing a melon into place by using / and \ girders
Could do a twisted little path.
So long as you stick to 45° reflection you should be safe from future bounce changes
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev