Development Update
Tue, 2010-02-09 12:58 — Uriah
I've been holding off on reporting the status of 0.9.13 for a while so I could announce a few of the bigger new features to you. A large portion of them are now done, so here goes!
King Mode
King mode is a game modifier that takes the first Hog on your team and crowns him as your commander, as King this hog becomes stronger, heavier, harder to kill and more damaging, a force to be reckoned with! The downside? If your king dies, you lose. So do you hide him? Protect him? Or use his extra powerful attacks to quickly eliminate your opponent?
Place Hedgehogs
Here's something you've all been waiting for! This game modifier gives you the ability to place your Hedgehogs at the start of the round, no more losing matches because of bad spawn positions, no more useless hogs in artillery mode. This has been a long time coming and will be of great use in tournament games.
Randomise Turns
Another game modifier, this one simply randomises the order in which the teams take their turns after each game, rather than the one person at the top of the player list always going first and having an advantage.
Flags and revamped health bars
The flag feature is finally finished and the health bars have been upgraded to match it. There are a HUGE number of flags available to choose from, covering most of the world, as well as some custom and fun additional flags, as pictured above. Health bars now flash when it's your turn for clarity. Hedgehog labels can now not only be toggled on and off, but made transparent.
Terrain Depth
Terrain damage now creates a darkened border around impact points to give the terrain a sense of depth, this "inner terrain" is just one of the many new theme options that increase the level of customization in Hedgewars.
New Sounds, Graphics, Themes and Tweaks
We've worked hard to make this the most polished version of Hedgewars yet, not only does this mean the addition of two new themes (so far), new sounds and new maps. But the addition of lots of small touches, fire now smokes as it burns in addition to the existing steam when it hits water, hogs comment when a grenade lands nearby, themes have brand new map objects, the list is long here and it creates a great overall improvement to the quality of the visuals.
And there's more...
This is by no means an exhaustive list of the features included so far, we've got a lot more to show you.. currently we're working on the implementation of lua scripting. This will allow the easy creation of missions and training scenarios. We're looking to make this a cooperative experience, so you can go online with a friend and attempt to complete a mission together. The release of 0.9.13 isn't far off now and we hope you're looking forwards to it :)
P.S. Donate ye blighters!
King Mode
King mode is a game modifier that takes the first Hog on your team and crowns him as your commander, as King this hog becomes stronger, heavier, harder to kill and more damaging, a force to be reckoned with! The downside? If your king dies, you lose. So do you hide him? Protect him? Or use his extra powerful attacks to quickly eliminate your opponent?
Place Hedgehogs
Here's something you've all been waiting for! This game modifier gives you the ability to place your Hedgehogs at the start of the round, no more losing matches because of bad spawn positions, no more useless hogs in artillery mode. This has been a long time coming and will be of great use in tournament games.
Randomise Turns
Another game modifier, this one simply randomises the order in which the teams take their turns after each game, rather than the one person at the top of the player list always going first and having an advantage.
Flags and revamped health bars
The flag feature is finally finished and the health bars have been upgraded to match it. There are a HUGE number of flags available to choose from, covering most of the world, as well as some custom and fun additional flags, as pictured above. Health bars now flash when it's your turn for clarity. Hedgehog labels can now not only be toggled on and off, but made transparent.
Terrain Depth
Terrain damage now creates a darkened border around impact points to give the terrain a sense of depth, this "inner terrain" is just one of the many new theme options that increase the level of customization in Hedgewars.
New Sounds, Graphics, Themes and Tweaks
We've worked hard to make this the most polished version of Hedgewars yet, not only does this mean the addition of two new themes (so far), new sounds and new maps. But the addition of lots of small touches, fire now smokes as it burns in addition to the existing steam when it hits water, hogs comment when a grenade lands nearby, themes have brand new map objects, the list is long here and it creates a great overall improvement to the quality of the visuals.
And there's more...
This is by no means an exhaustive list of the features included so far, we've got a lot more to show you.. currently we're working on the implementation of lua scripting. This will allow the easy creation of missions and training scenarios. We're looking to make this a cooperative experience, so you can go online with a friend and attempt to complete a mission together. The release of 0.9.13 isn't far off now and we hope you're looking forwards to it :)
P.S. Donate ye blighters!
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gDani
Amazing! Cant wait 'til it comes out
nemo
BTW, WRT donations, I'd like to point out that to my knowledge, for all the years Hedgewars has been around, it has only ever gotten like $10 in donations or less.
So, this current donation round is basically the sum total of giving back to the game by the community. And, isn't like the devs are just waiting around, I'd say the majority of current donations is by active contributors.
Mr.A.
Amazing! Yahooooooooooooooooooo!!!!
verb3k
Absolutely stellar stuff!
Great job everyone
claymore
Didn't know about the transparent labels or terrain borders. Nice post
jose1711
nice.. hopefully new physical model is around corner as well
sheepluva
nope, that one had officially been discontinued due to technical limitations, afaik.
nemo
don't give up sheepluva! we know you can do it!
45 deg at least? :-/
sheepluva
*quickly stabs nemo and drags his corpse out of the room*
Smaxx
If you're running Microsoft Windows, you can grab a test build here: http://www.hedgewars.org/node/1975
Thomas
very nice!
The Kingmode rocks!
would be nice and not hard to code if the ingamechat would be in teamcolor, so that you know whos team player was writing!
And still theres no medipack falling every round if theres nothing marked in weaponsupplies.
N8theGr8
This is AWESOME! All of the new additions are great and I can't wait for this to be realeased!
BHW0011
CANT WAIT TIL IT COMES OUT!!!, hope it brings more fans with it. Hedgewars is getting to be quite quiet .
G3lV3R1C
King mode sounds very cool, will you be able to change other mods as well for the king? Ie: give that hog only Vampire,low-G and have a game where the other teams try to slay the vampire...
Very Buffy. I think I'd actually make a Vampire Slayers team xD
Great job guys, I think I'm starting to like this game more than I liked WA :O and that's saying a lot!
N8theGr8
I really REALLY hope i read that wrong. XD We all have to carry guns now to protect ourselves from sheepluva!
N8theGr8
G3lV3R1C
I was wondering if it would be possible to implement a friends list? Also possibly through this list you could determine what players could join in private matches. Just a thought!
Mos
Relatively new user here...Great updates... just tried the posted development version, it looks good.
for me, the game looks and feels great, except sometimes when i expect some sounds and they are not there!! for example, a sound when walking!
Mos
you can use xfire, check out the new blog post about it in the home page
Smaxx
Small extra tidbit for comment readers:
SVN/development build of 0.9.13 now got a friends list as well as an ignore list. Right now it tints text messages or hides them (depending on list) and changes the nick list icons.
But there's more to come.