Frontend Design
Fri, 2010-04-16 17:01
Hello, this thread is for frontend design updates/discussion/suggestions/whatnot.
So to start us off. Here's a mockup of a new weapon scheme editor.
Thoughts?
Hello, this thread is for frontend design updates/discussion/suggestions/whatnot.
So to start us off. Here's a mockup of a new weapon scheme editor.
Thoughts?
I think that looks fantastic, very intuitive and aesthetically pleasing!
How about adding a terrain editor, like in worms. I made a fake screen shot of it listing different tools and stuff.
And the sandbox tool I suggested putting in for a terrain editor, I made a little demonstration of what it can do.
I'm not sure about this one, tbh... the accordion-type menu looks less straightforward, but my main complaint about this is that you're thinking about big screens, laptops or older computers probably wont be able to display such a big screen.
The accordion a style menu was thought of with the increasing numbers of weaponry in mind. I expect 0.9.14 to contain at least 5 new weapons and were running out of space. The entire right side of the screen was intended to be collapsable, with it being collapsed by default. For smaller resolutions. This would make the left side menu fill the entire screen. Expanding the right side at low resolution would have the right descriptive side fill the entire screen also. It would only display both at high res.
I didn't mention this because I was going for a purely aesthetic critique, but it's a valid point for sure.
The smaller screen this game is gonna be played in is what... 1024x576? Usually 1024x600?
Even with a 1440x900 15.4' screen (which i find the resolution way too high for the size, 1280x800 was the ideal size for 15' screens) I still play this game at 1024x768 windowed as a reference.
In the EeePC it's 1024x600. And many ppl play on this kind of netbooks.
Press any key to continue, or any other key to cancel.
very cool and professional looking. are you thinking about this style for all the game menus to keep things uniform? very exciting to hear about new weapons coming our way. to everybody else: i am sure they will make it work on smaller sized screens. hedgewars is being made for iphones and ipads and already works well on netbooks.
I like is the description and if it's possible - make small demonstrations instead of still pictures so that one can see what exactly happens. It will spare some additional writing and it'll look very nice especially if the hedgehogs talk (using balloons) describing what to do here and there.
And as for the part with drop-down menus - nice one too. Especially when now you can determine probability, ammo (initial and in crates) and delay. The old table is not suited for this and it'll be very crouded in there.
PS: If you decide to make this drop-down menus, at least change the graphics for ammo because at this point they look weird. Maybe some small round bullets will do the trick.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
I really like that all settings are on the same page. I think this is the best layout.
One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.
Awesome!!!
#1 surrender
#2 throw shoe
#3 under-water teleport
#4 hog fart (does 1 damage over 1 pixel range)
#5 marriage (critical damage - over 9000!)
Add the Bowling Ball! (could be useful)
Go to the "Which weapon next" topic!