[Training] Flying Saucer

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KoRn666
User offline. Last seen 13 years 42 weeks ago. Offline
Joined: 2010-05-16
Posts: 19

Hi guys.

Made a Flying Saucer Training.
The goal is to destroy 5 targets using the Flying Saucer and not more than 7 Dynamite.
In my opinion it's quite useful for learning how to handle the Flying Saucer (especially when you're used to the Jetpack Wink Smiley, however, for trained users it might be too easy.

What's your opinion?

http://www.mediafire.com/file/tjw2f2djmjj/FlyingSaucer.lua

romaniuc
User offline. Last seen 6 years 3 weeks ago. Offline
Joined: 2010-04-30
Posts: 11

I think that 1 life point would let the training "harder" and nearer of the game (once after a fall you can not continue to play)

KoRn666
User offline. Last seen 13 years 42 weeks ago. Offline
Joined: 2010-05-16
Posts: 19

You're right. But in my opinion the player should survive at least one or two smaller falls. Maybe something like 10 to 20 life points is better.

Henek
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User offline. Last seen 6 years 29 weeks ago. Offline
Joined: 2010-04-06
Posts: 55

KoRn666 allegedly wrote:

You're right. But in my opinion the player should survive at least one or two smaller falls. Maybe something like 10 to 20 life points is better.

I believe the current trainings have 5 life points, Think that is a good number.

One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.

KoRn666
User offline. Last seen 13 years 42 weeks ago. Offline
Joined: 2010-05-16
Posts: 19

Henek allegedly wrote:

KoRn666 allegedly wrote:

You're right. But in my opinion the player should survive at least one or two smaller falls. Maybe something like 10 to 20 life points is better.

I believe the current trainings have 5 life points, Think that is a good number.

I'm not 100% sure, but I think they have just 1 life point.

Henek
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User offline. Last seen 6 years 29 weeks ago. Offline
Joined: 2010-04-06
Posts: 55

Oh, well. Doesn't matter so much.

One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.

Uncharted
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Joined: 2010-08-18
Posts: 69

Its nice but i think rope one wud be more usefull...

wessel
User offline. Last seen 13 years 16 weeks ago. Offline
Joined: 2011-09-09
Posts: 3

Link is dead, can you upload again? Would like to train saucer.

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