Specialist Mode

3 replies [Last post]
hadack
User offline. Last seen 14 years 26 weeks ago. Offline
Joined: 2010-05-22
Posts: 1

I really liked the specialist mode from World Party, any plans of adding it to hedgewars?

claymore
User offline. Last seen 19 weeks 6 days ago. Offline
Joined: 2009-06-12
Posts: 306

Not that I know of, but sounds interesting. Can you briefly explain how it works?

romaniuc
User offline. Last seen 5 years 50 weeks ago. Offline
Joined: 2010-04-30
Posts: 11

Something like each worm (not team!) can access just a group of weapons, kind of nemo worms can just use portals and grenades :P ....

nemo
nemo's picture
User offline. Last seen 19 weeks 5 days ago. Offline
Joined: 2009-01-28
Posts: 1861

The engine actually tracks the weaponset at the hog level, so implementing this would just require someone flagging it on frontend, and creating the backend structure on a per hog basis.

Not that hard *if* each hog had same starting set.

Now if each hog needed a *different* weaponset, then of course more frontend work needs to be done.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

User login

Copyright © 2004-2024 Hedgewars Project. All rights reserved. [ contact ]