Showing expired time in room choose screen

3 replies [Last post]
karlicos
User offline. Last seen 14 years 8 weeks ago. Offline
Joined: 2010-06-13
Posts: 2

Hi all Smile
I have an idea to improve room choose screen. Sometimes there are no free rooms, so you have to create your own room and wait for players. Or you can join a game, wait for synchronisation and check game status(just started, so you'll wait much time) or in progress (you'll wait not so much) or ending(yeah!). Anyway, it just waste of time.
Solution:
Solution is a item in room choose showing game time expired(simple method). Or an item showing the ratio of sum of current hitpoints to initial(maybe in percent). So, if game just started, it'll be about 85-100%, in progress - 40-60%, and at the end - 0-20%.
What about that?
P.S. sorry if my english was bad Smile

bananaoomarang
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User offline. Last seen 10 years 10 weeks ago. Offline
Joined: 2009-10-16
Posts: 82

I think this would be a reasonable idea. It would just improve general quality.

Pit has finaly returned. FINALY.

karlicos
User offline. Last seen 14 years 8 weeks ago. Offline
Joined: 2010-06-13
Posts: 2

Hey are there any developers who read this post?) Maybe i can implement it, but i don't like and don't know pascal well Smile

Smaxx
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User offline. Last seen 13 years 28 weeks ago. Offline
Joined: 2009-04-29
Posts: 391

Thought I answered before. Wink Smiley
Right now it's not possible to guess game time by the server as the server knows nothing - all he knows is shown in the current room list. Due to it being written in Haskell that would be a little bit more complicated than just learning Pascal. It might be there some time but don't expect significant changes over the next few days/weeks.

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