Fire Damage
Sat, 2010-12-04 14:43
I certainly like the new fire effects, but something seems to have changed with the way damage is calculated. I have repeatedly seen the crash and fire of the RC-Plane to do 70+ damage alone -- on relatively open grounds. (That is after dropping 3 Bombs for an additional 75 damage)
Has someone else experienced this. Next time I see this happen, ill post a demo.
Fire was adjusted in how much damage to the ground, kicks, how frequently it inflicted damage.
The overall motivation was to slash CPU usage for mobile / wimpy devices.
The result is a napalm strike does a bit less terrain damage and a bit more actual damage.
Presumably that's the reason for the occasional higher damage of RC plane.
Of course, since an RC plane can do 100+ easily without even counting fire, the overall result is probably just a really dead hog.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
No the overall effect becomes that there may be up to 2 dead hogs each with ~70 hp. Nobody forces you to crash into an already dead hog ...
Strangely enough, I haven't seen any Molotov-Cocktails do 100+, even to a totally locked hog, but thats probably due to the fact that they now also affect terrain.
More like their "affecting of terrain is now restored"
It was accidentally disabled on .13 release.
Anyway,
Used to be 100 + fire damage, is still the same, just fire does a bit more damage than it used to.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev