>>New weapons
>Grappling (or Fishing Rod)
Something like rope, but can attach to barrers, mines, boxes etc. and move them around like in Worms 4. Hook could even be thrown like grenade to grab items not available by normal rope.
>Spruce
Used like dynamite. After explosion shoots tens of needles in all directions.
>Might potion
For use, makes hedgehog walk faster, jump higher and further and don't end the turn after damage.
>Weapon X
Also for use. Affects all weapons to add them more deadly effect. For example, piano strike could keep destroying land until the water or rope could reach the land instantly and have triple length. I can write ideas for all weapons.
And I think the drill strike should be fixed. It's good as tool for digging, but as weapon it's a bit useless. Missiles should continue falling after the first drilled tunnel and explode on second floor.
>>Game
>EXP, weapon factory and super team
There was idea to add experience as points for winning battles. My idea is to make this affect the game as optional gameplay mode. Each team could earn EXP from playing in this mode (eventually only on netplay) and winning missions in campaign. The EXP could be able to spend in weapon factory. Just like in Worms 4 each team could have it's own weapon. Weapons in factory could be scripted or made from different settings. Only limit would be the EXP amount. And the second way to spend experience would be to power up team. Each hedgehog could have individual attributes like speed, jump, starting HP, damage, endurance or even weight to resist blows. Of course all of this would affect only in EXP mode.
>Tools for drawing terrain
I hope the feature of drawing maps will be expanded. Most it's missing the eraser. But it could also contain some tools like for drawing lines or a square brush.
>Multiple invisible rectangles for objects in theme
It gains usability especially with drawn terrain.
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