Few things that will make game perfect

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archerkir
User offline. Last seen 11 years 26 weeks ago. Offline
Joined: 2010-12-25
Posts: 17

Critical suggestions
1. Hedgehogs movement. When you move on horizontal surface or with little angle everything is fine:
http://img224.imagevenue.com/img.php?image=th_28840_1_122_1086lo.jpg
But when hedgehog is near ledge then we see his legs on the air.
http://img286.imagevenue.com/img.php?image=th_29376_2_122_51lo.jpg
Such movement makes hard to aim when shooting and predicate will you damage youself. Much better will be rotate hedgehog image like this:
http://img154.imagevenue.com/img.php?image=th_29377_3_122_550lo.jpg

2. Improve A.I. Will be great if PC will use all weapons and make suggestions what attack better: sometimes, for example, good to hide or sacrifice hedgehog to make much more damage to enemy that stay near.

Non-critical suggestions
1. Screen shaking and blinking depends of explosion power.
2. More different sounds from hedgehog.
3. Little antializing of environment edges.
4. Show all the time hedgehogs hats. Currently hats hiding on damage.
5. Will be very good if hedgehogs eyes will follow aim. Now when aim moves only weapon and hand, hedgehogs is staying like static image.
6. Achivements for single (missions, random games, training) and online games.

P.S. Game is great! Good replacement for old Worms. New Worms Reloaded too heavy and except good graphics and AI has many bad changes, so many players still like Armageddon much more. But this game with few improvements can replace Worms at all Smile Good work and good luck!

nemo
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User offline. Last seen 4 weeks 4 days ago. Offline
Joined: 2009-01-28
Posts: 1861

archerkir allegedly wrote:

Critical suggestions
1. Hedgehogs movement. When you move on horizontal surface or with little angle everything is fine:
http://img224.imagevenue.com/img.php?image=th_28840_1_122_1086lo.jpg
But when hedgehog is near ledge then we see his legs on the air.
http://img286.imagevenue.com/img.php?image=th_29376_2_122_51lo.jpg
Such movement makes hard to aim when shooting and predicate will you damage youself. Much better will be rotate hedgehog image like this:
http://img154.imagevenue.com/img.php?image=th_29377_3_122_550lo.jpg

Has been experimented with. Hard to make it look good. So. Low priority.

archerkir allegedly wrote:

2. Improve A.I. Will be great if PC will use all weapons and make suggestions what attack better: sometimes, for example, good to hide or sacrifice hedgehog to make much more damage to enemy that stay near.

Certainly. More AI routines are needed. That's also known, and as developer time is found, more are added. If you are a developer, you are welcome to add AI function.

archerkir allegedly wrote:

Non-critical suggestions
1. Screen shaking and blinking depends of explosion power.

Was in earlier versions, removed because the approach was not visual gear compatible. Will probably get added back eventually.

archerkir allegedly wrote:

2. More different sounds from hedgehog.

More get added in each release.

archerkir allegedly wrote:

3. Little antializing of environment edges.

Confused. That's done already.

archerkir allegedly wrote:

4. Show all the time hedgehogs hats. Currently hats hiding on damage.

Could be done, probably won't be since it hides the damaged hog appearance and animation.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

archerkir
User offline. Last seen 11 years 26 weeks ago. Offline
Joined: 2010-12-25
Posts: 17

nemo allegedly wrote:

archerkir allegedly wrote:

3. Little antializing of environment edges.

Confused. That's done already.

That's ok only for fragments of map, generated over base. But base image doesn't have antialiasing. Look at:
http://img103.imagevenue.com/img.php?image=32477_111_122_936lo.jpg

nemo
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User offline. Last seen 4 weeks 4 days ago. Offline
Joined: 2009-01-28
Posts: 1861

archerkir allegedly wrote:

nemo allegedly wrote:

archerkir allegedly wrote:

3. Little antializing of environment edges.

Confused. That's done already.

That's ok only for fragments of map, generated over base. But base image doesn't have antialiasing. Look at:
http://img103.imagevenue.com/img.php?image=32477_111_122_936lo.jpg

Can't view the image (if you want to ensure success, use an image host that allows deep linking, and link to the image). But I assume by base image you mean those portions of map exposed through erasure or rules for covering with turf, where you can see the pixelation of the slope. Hrm. Antialiasing *that* could be problematic, both in terms of play (I've gotten used to jumping up steep slopes by judging pixels) and how erasure is done right now. But fair enough.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

archerkir
User offline. Last seen 11 years 26 weeks ago. Offline
Joined: 2010-12-25
Posts: 17

nemo allegedly wrote:

Can't view the image (if you want to ensure success, use an image host that allows deep linking, and link to the image). But I assume by base image you mean those portions of map exposed through erasure or rules for covering with turf, where you can see the pixelation of the slope. Hrm. Antialiasing *that* could be problematic, both in terms of play (I've gotten used to jumping up steep slopes by judging pixels) and how erasure is done right now. But fair enough.

Another host. http://img211.imageshack.us/img211/3599/32477111122936lo.jpg
Im speaking not about what happening with environment during fight. There are smooth and rough parts and both are destroyable. Just look at image.

nemo
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User offline. Last seen 4 weeks 4 days ago. Offline
Joined: 2009-01-28
Posts: 1861

Hey archerkir, I went ahead and tried adding a little AA "the hard way"

Is just a bit, but should make edges a little smoother in 0.9.16.

http://m8y.org/hw/aa.png

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

archerkir
User offline. Last seen 11 years 26 weeks ago. Offline
Joined: 2010-12-25
Posts: 17

Great! And I'm very happy to see that something is going on Smile Love this game! Thanks for fixing.

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