Hedgewars Theme Creator
Wed, 2010-12-29 20:05
I already wrote about it in the suggestions forum:
The Hedgewars Theme Creator should be finished now - I already tested it and created a theme "Beach" (Works fine and creating the theme - ok - except the creating of the images - is very easy).
You can download it here: http://tilegame.bplaced.net/HWThemeEdit/
Even I developed it for .NET, it will run EVERYWHERE, because it can be used with Mono (I tested it -> works!!!)
Good news:
The MONO Project works (Tested it minutes ago) !
You can download a solution for MonoDevelop here: http://tilegame.bplaced.net/HWThemeEdit/
Now the Theme Creator can be used with all platforms, supported by MONO.
(But MonoDevelop is a litte bit strange: I have to press Alt+Gr+[Key] to write braces - I cannot use Ctrl+Alt+[Key])
EDIT:
WIN32 project -> 1_1 to 1_2 (Another Zip library)
MONO compatible binary uploaded -> Should work (?)
Nice editor, but I don't know why does it copy XML, unused images and music to the exported directory. And it should remember last used path to the theme.
My themes / Theme Editor / Code contributions /
Dank
Because the export function works as following:
I will change the behaviour a little bit.
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EDIT: I published version 1.3, which export only necessary files to the hedgewars theme editor.
I want to prepare you for that the next version of hedgewars will have a new theme.cfg format.
This will affect all current themes so they have to be updated.
It is still work in progress so updating the editor now is not a good idea.
If you want to look at the new format go to the google code page,
more details will be revealed at a later date.
One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.
OK.
I already found it on Google Code and I think that it's better than the old format (clearer and easier) .
And a little suggestion: Will it be possible to set more than one background music?
why would you want to set more then one?
One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.
Imagine, you play a looooong match and the background music is repeating and repeating and repeating (...).
You may get crazy and hang yourself - died of hedgewars! (Everything is possible; nothing is true, everything is permitted)
It could be nice to enable more songs, but it's not important.
Mute in-game music, open up your favourite music player, play using that.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
New version (1.4) released:
- You can set the land object visibility rectangles by dragging the mouse
- First attempts to implement the new theme cfg (Not used; Win32-Project only)
You need to fix this editor, because thanks to error with saving I lost my theme :/
And in which version are you going to make it remember last used path?
And it still copies unused images (for me: clouds)
My themes / Theme Editor / Code contributions /
Dank
Error message?
The creator always uses the temporary directory to store all data. While saving, the data in the current working directory in %temp% will be packed in a *.zip-archive.
You can backup all your data, till you restart the creator, because it will delete the folders in %temp%\HedgeWarsThemeCreator at startup.
Maybe in next version. Is there a bookmark-function that can be used within the OpenFile dialog?
It's necessary.
clouds.png is not needed, I am not totally sure but I think the only needed ones are land graphics and flakes.
One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.
It's necessary - Not for the game, but for the editor.
If there're any default images available (in the HW-Graphics-folder), the editor will use it automatically.
And: I think that this is not too fatal, if there're any unnecessary images
If the theme is to be included in Hedgewars, then it may not include duplicates of a default image. And as of that it is a good practice not to have them in unofficial themes.
One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.
Why don't you want unnecessary images in the exported folder so badly? I don't understand this.
But I'm working on it: The ImageEditorControl will not copy the images to the folder, if they aren't necessary. If you click "edit", the ImageEditor will create the file.
You will be able to keep the old behaviour (It can be turned on in the "options" menu)
I finished version 1.5.
Now, you can disable the copying of unnecessary files and some other things has been improved, too.
Download and changelog at:
http://tilegame.bplaced.net/HWThemeEdit/
una pregunta,como cambiar el formato del tema de (XML) a (CFG) ayuda porfavor!
Wine(AKA Windows Program Loader)doesn't seem to work for this
Are you planning on making one for linux?
@doomy:
That's a .NET/MONO program. You can install MONO on Linux or Mac to use this program.
@jenrique1603:
1. Please write on english.
2. There should be an option like "export" (or something similar).
thanks!
New version available on https://sourceforge.net/projects/hwthemeedit/files/
Added: Support for "Chunk.png"