So I just tried the dev version...........
And it was awesome!Here's a list of new things.
Gameplay modes
-GaudyRace-Movement:You tumble around the map Weapons:None Goal:The first team creates waypoints,then the next team has to get through them as fast as possible.The team with the fastest time wins!Time limit = None
Summary:Make any map a race with out doing all of the hard work!
-Tumbler-Movement:You tumble around the screen Weapons:Mortars to drop on your enemies while tumbling,and you can make an explosion to damage your enemies(and yourself)even more!You have a limited number of shots Goal:Kill all of your enemies! Time limit = 45 seconds
Bugs found in gameplay modes-None
Weapons
-Structure-turn yourself into an indestructible target,after being attacked for aw while,you'll come out of the target.While in the target,you can not attack nor be attacked
-TARDIS-I have no idea what this weapon does :P
Bugs found in weapons-2
-Structure-If you use structure near an edge above water,your target will not respawn you,and it wil still say you are alive.
-Stucture-If all hogs become a target,the game will crash severely(I had to do a hard-shutdown(hold the power button))
Audio and Graphics
-New Victory sound-Hogs have a line when they win!
Bugs found in Audio and Graphics-None
That's all!You should try it yourself.
Structures are still a work in progress. So is TARDIS (which may require a name change, depending on how uptight the BBC is)
Other changes:
)
Dud mines now explode if damaged enough (try firepunching or batting one)
flawless victory/victory sounds
extensive server rework by unc0rr (including protocol support for new features)
updated translations (I think korean finally works now)
new player list sorting mentioned in that frontpage post
autokick ignored players from your room
snow tweaks by palewolf - looks more visually attractive, but also behaviour adjustments
few more scripting additions
tweaks to drill strike - can go through multiple layers now and has 1-5 timer
bugfixes (like the chat bug
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
i found another bug on the dev version with gaudyrace
if you try playing 3-player,the third player's turn will be normal(rather than race)
Neat, so what does TARDIS do anyway?
I can't imagine any weapon going by that name.
Oh, and you must not forget that all custom themes will be incompatible with the new version.
But... now we have support for sudden death graphics (and music).
Structure is not at all as it is intended to be, so just don't try it.
One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.
stereoscopic rendering! ya know, 3D glasses and stuff
Seems that gaudyracer is now bugged![Sad Smiley Sad Smiley](/images/smileys/sad.png)
I can't move the hogs anywhere
Heh. The way the engine handles certain numbers got changed recently. Most of the scripts however, haven't been updated yet. As such, the velocity of the racer is about 1000000 times smaller than what it is supposed to be.
Not surprised he ain't going anywhere.![Big Grin Big Grin](/images/smileys/biggrin.png)
mikade
![](/images/freeze.png)
Hedgewars Developer
Don't forget Space Invaders (When mikade manages to stop it desyncing)! This one is well worth waiting for, trust me.![Big Grin Big Grin](/images/smileys/biggrin.png)
Space Invader desyncs have now been stopped thanks to tireless logging, unC0Rr's genius, and nemo's coding.![Smile Smile](/images/smileys/Smile.png)
That said, I think the mode still has a small error. Hopefully I can find/fix that one soon.
mikade
![](/images/freeze.png)
Hedgewars Developer
what is space invaders? it sounds interesting![Big Grin Big Grin](/images/smileys/biggrin.png)
Style is spelled style not stile.
Use Dropbox to backup your important goodies!
that looks like fun![Big Grin Big Grin](/images/smileys/biggrin.png)
It looks something like this:
mikade
![](/images/freeze.png)
Hedgewars Developer
btw room name change doesn't work
when i try changing it it says :
Error:Incorrect command(state: in room)
It only works with the dev server.