New Script: Random Weapons and Items
Sat, 2011-03-26 15:53
Hello everyone. I love the idea of a random item gametype, but thought the included script was a bit limited. I've created a new script with the following features:
- 1 Random Weapon + 1 Random "Utility" + 1 Random "Transport"
- Items are displayed to all users when the turn begins
- Hitting ESC at any time shows the current weapons
- Turn time is slightly increased to offset the time used to show the weapons
I've been playing with it for a couple of months at the office. Any feedback would be appreciated. I'd like to see it included in the general build so I could play others online.
Download:
http://www.filesend.net/download.php?f=87a02c45e589eb2f922f25d3b2c050ed
Instructions:
Unzip to share\hedgewars\Data\Scripts\Multiplayer\
Joshua
Thanks for this, seems like a good idea. But is it really necessary to show all items at the start of each turn? It's interesting to know perhaps, but I think it's a bit too disruptive.
EDIT: Here's my own modification. Girder is now a transport item, hammer and hellish are gone, and no popup appears at the start of each turn.
I could see it being disruptive. My original script simply made a message appear at the top. The problem is that other players would continually ask what the weapons are... and the visual was meant to alleviate that. I'd be happy with any similar script being introduced to the game.
I suppose you could show the weapons on pressing escape.
Updated version. Less distraction at the beginning. Turn time is modified less. I kept the hammer and hell bomb.
Less of those means more ball gun turns. I think they should all be included.
http://www.mediafire.com/?zva2gdahtvg6cjt