Random weapon variants
Some variants of Random Weapon to try. Goes in hedgewars/Data/Scripts/Multiplayer.
Basically, it's Random Weapon with a twist. If you're the unlucky sort (like moi) and get junk like DEagles every turn, you'll get one or two extra bits of junk (Seduction, Mudball) to play with.
RW V2: Each weapon is assigned a value of sorts, say Seduction=1 and Melon=7, that I've picked arbitrarily based on its approximate strength. Each turn you'll get some combination of weapons such that they total 8 in value.
Example: Seduction(1) and Melon(7), Grenade(2), Mine(2), Drill Rocket(4).
RW V3: Like 2, but 3 points-worth, and you keep any unused weapons from previous rounds. Weapons are priced between 1 and 3.
RW V4: Like 2, but 3 points-worth. Weapons are priced between 1 and 3.
They're a bit of a mess, but I think V4 is quite fun.
I tried to stop more than one of each weapon from appearing, but it doesn't seem to work. If anyone could help fix this I'd be grateful!
EDIT: Fixed, and now concentrating on V4 which I've renamed Balanced Random Weapon. Seems quite popular for some reason. http://www.wikiupload.com/76FDDS84KSXLGST
EDIT 2: Thanks for uploading guys
Mirror 1:
http://www.2shared.com/file/mmWogzrr/Balanced_Random_Weapon.html
http://www.2shared.com/file/MEp06SAo/Balanced_Random_Weapon.html
Mirror 2:
http://disk.tom.ru/1q8c2ll
Ok, it's fixed, thanks sheepluva! Here's the final script:
http://www.wikiupload.com/NT2W8EAGJVKMIKChttp://www.wikiupload.com/76FDDS84KSXLGSTThanks, gonna try this now
Edit, ew it says "Sorry, File not found! "
Link invalid... :O XD
Whoops... try this one: http://www.wikiupload.com/76FDDS84KSXLGST
This mode is sick. I love it!
On Windows, unzip that script (2 files?) and place it in:
D:\Program Files\Hedgewars 0.9.15\share\hedgewars\Data\Scripts\Multiplayer
On Linux:
/usr/share/games/hedgewars/scripts/multiplayer
On Mac:
programs -> hedgewars (open files) -> contents -> resources -> hedgewars -> data -> scripts -> multiplayer
...can't find it on your Mac? Open "FINDER" and type in "Hedgewars"!
Really nice variants clay, I whould the RW4 on the next version.
Hedgewars Tournament 2015
http://disk.tom.ru/1q8c2ll
here's files up to 05/12/2011
Wikiupload link is down...
I didn't zip them but here's the .lua and .cfg
http://www.2shared.com/file/mmWogzrr/Balanced_Random_Weapon.html
http://www.2shared.com/file/MEp06SAo/Balanced_Random_Weapon.html
claymore your link is down again, try to upload to a securer site and update first post .D
Why it's not like this: there's a weapon randomly chosen for the first turn, each team uses it for its first turn, then second weapon and so on?
Mmmh...I didn't consider that, but I'm not sure... it would definitely be fairer, but possibly a bit dull with the same weapons being used over and over.
So far i liked this, played few games yesterday, only thing i found, you could see people spamming aerial attacks too often, but i guess it was part of the randomness
Great kind of game
When I first introduced random weapons I did infact make it so that it would give each team the same weapon each round, discussing this on irc however we decided this was more fair as the succeeding teams get longer time to plan out their moves.
One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.
http://www.saunalahti.fi/marikhy/randomW_basket.zip
Random Weapons Basket
I'm thinking about merging Stukr's random weapon basket's improvements (*) into BRW in head, and renaming the script to Random Weapon Basket (I like this name better).
@Henek: I think in practice doing it my way has worked out better. The "balanced" aspect of the script (that is, trying to dish out roughly equally capable weapon sets) takes care of the fairness aspect, I hope.
(*): allowing utilities in weapon sets and restricting the weapons you can get if your team has more than the average team health.