Rope bug or not?

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CheezeMonkey
User offline. Last seen 4 years 25 weeks ago. Offline
Joined: 2010-11-19
Posts: 117

Alright,
so i was playing offline against my self, testing some stuff out. I was casually roping along when suddenly i plunge into the water, because i ran out of ropes. I thought i must have messed up somehow, so i didn't bother about it. A short while later the same thing happens, and i decide to do some research.

I found that, if you detach the rope while swinging, then quickly tap space once to fire a short rope, and then fire again to attach the rope to something... it will count as being a new rope. in other words, you lose a rope.

I'm not quite sure whether or not this is the intended behaviour, so i thought i would post it here rather than in the bugs section.

P.s. i tested this in the dev. version and the same thing happens.

nemo
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User offline. Last seen 7 weeks 22 hours ago. Offline
Joined: 2009-01-28
Posts: 1861

Misses count as a spent rope.

Intended to increase cost/challenge of using rope in limited rope modes.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

Randy
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User offline. Last seen 1 year 41 weeks ago. Offline
Joined: 2010-09-02
Posts: 480

It has happened several times that, and I've shot if it helps.

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