GSoC Android Port update #3
Fri, 2011-06-24 12:59 — Xeli
We've got sound!
Because everyone likes eyecandy:
I've changed from the unofficial SDL port to the Official one. That's why i don't have onscreen buttons on this version.
The problems i hope to solve on a short term in this order are:
- Automatic downloading of the graphics/sounds/etc
- Fix the user input, right now the hedgewars engine *thinks* it's dealing with a mouse, obviously this doesn't work like it should
- Get an AI vs AI match going
I've nearly completed a guide on how to build the application yourself once i have I'll let you guys know :)
Xeli
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Koda
'grats! you make me feel like trying it out in the emulator!
jiero
I want it porting to Maemo& meego. I don't use Android and won't buy one.
nemo
jiero, someone attempted a maemo device port a long time ago. (was it you? )
As I recall, the porting was fairly simple, but unfortunately the frame rate was like 2 or 3FPS.
Been a while, but I vaguely recall it had something to do w/ how opengl was handled on the maemo. Fullscreen was really like an emulated window or something.
Anyway, there's not been a lot of interest since, so even if that was overcome, I think basically, if you want maemo, you're going to have to port it yourself
jiero
Unlikely i can do it myself :P but thanks for your attention nemo.
RandomName
Wow!
This is so exciting!
I can't wait to try my own build!
Great work Xeli!
TTV
glad to see that this project is showing results already
i have a request, which i think all android users might find it very important:
is it possible to make the team health bars either thinner, or listed horizontally, not stacked one on top of the other? cause it would take too much screen space which is already smaller than that on a computer
otherwise, i'm anxious to try it when it's ready for public testing
keep up the good work!