Hedgewars and OpenGL ES?

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KooKii
User offline. Last seen 11 years 20 weeks ago. Offline
Joined: 2011-04-23
Posts: 5

Hi! at first i have to say that i'm not a dev and dont know much about code and that stuff. But back to topic. i Know that your Hedgewars-Android port use OpenGL ES (iPhone too?) but the desktop one opengl. but we can use ES on the desktop side too. it should be more simpler to develop hedgewars if all editions use Open GL ES, isnt it?
this idea came up after I have seen 2 developers talked about that the ES code is much simpler and faster. the mesa(+driver)-support are much better for ES2 than for Opengl2 and you can simply run your applications on that base on every device.

at the end that sounds good but would it be an Option for Hedgewars? or is there a bad effect or something?

Koda
Koda's picture
User offline. Last seen 10 weeks 5 days ago. Offline
Joined: 2008-11-10
Posts: 215

it is already done like you said, there is a huge performance gain in using strict opengles calls in an opengl environment

we are currently using opengles1.1 for compatibility, in the future we'll have to move either to opengles2.0 or sdl1.3 rendering.

Koda

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