Replay View Should Have Controls

3 replies [Last post]
ivancosta
User offline. Last seen 3 years 27 weeks ago. Offline
Joined: 2011-10-07
Posts: 14

Hi creators,

i like to record replays, much because of space invasion mode, that is very nice to play and make new highscores, but the classic game itself sometimes can be so surpriseling great that sometimes you want to watch a game a few times again.

And if you like to, you can post in Youtube, and things like that.

But i think i miss control buttons, like go fast, go slow, frame to frame, maybe a timeline... you know, like video controls, to see them the way i want. Specially in Space Invasion, that sometimes is boring and you wanto to go faaaast like 10x times.... and sometimes you'ld like to watch a move that you made very slowww.

So please, do this for the next release, ok? It doesnt look very difficult, right?

Thanks!!

sheepluva
sheepluva's picture
User offline. Last seen 22 weeks 6 hours ago. Offline
Joined: 2009-07-18
Posts: 563

You can currently speed up a Replay by holding down the S key in case you didn't know.

Slowing down isn't currently supported, but a good suggestion
(I personally want auto-slow down in regular games if a lot of action is happening btw.).
Also the time line idea is reasonable...

...but those ideas aren't that new actually, just nobody got around to combat that not-too-small task yet I guess.

Either way I wish you most of fun with the game Smile

  sheepluva <- me  my code stats -> 
a Hedgewars Developer


   <- where I'm from  what I speak -> 

betancourt1
betancourt1's picture
User offline. Last seen 9 years 28 weeks ago. Offline
Joined: 2011-06-01
Posts: 35

Yes I very much agree with more advanced controls than to speed up in particular something that can move the video in reverse :3

davidbetancourt

nemo
nemo's picture
User offline. Last seen 19 weeks 4 days ago. Offline
Joined: 2009-01-28
Posts: 1861

Reverse is not really practical.
You're not watching a video, the game is actually being played back in front of you.
Reversing would require undoing the existing game state. Storing game state checkpoints, even intermediate ones, while possible in theory has not been implemented and is rather complex to do.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

User login

Copyright © 2004-2024 Hedgewars Project. All rights reserved. [ contact ]