Port Hedgewars to webOS?
Mon, 2011-11-14 02:11
I simply love webOS. It's very buggy, but seriously, a $99 tablet? I'll take three please.
Can we make Hedgewars for webOS? I know a lot of us out there would appreciate it.
P.S. Since it uses web technologies, we could then take the webOS code and make a Hedgewars web app or Chrome app.
Porting Hedgewars to Javascript would be a long, hard task. You'd be better off using WebOS' native SDK.
Pit has finaly returned. FINALY.
But, doing an HTML5 port is on my list of things I'd like to do
We are making some slow progress on the things that would be needed...
Although I'm not sure how good webOS' support for WebGL is, if any.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
You know there *is* an HTML5 port already ☺
Just a bit out of date right now. Needs some love.
Crosscompiled using emscripten.
Well.
Pascal → C (using haskell) → LLVM → ASM.js
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
If you are looking for a complete detailed instructions browse the links below :
http://www.hedgewars.org/Howto_IRC
http://www.hedgewars.org/node/5957
Hope this helps you.
I think what he meant was http://hedgewars.org/hwjs/ - the hedgewars javascript demo.
It doesn't work anymore I think though.
sheepluva <- me my code stats ->
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click here to message me
<- where I'm from what I speak ->
Sheepluva is right. The demo is slightly out of date in the APIs it uses so needs to use a browser from that period.
The work to make the demo work in recent browsers is minor, but no one has gotten around to doing it.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
I cannot really help here with the developement, as much as I would like. Though, I would love to see an Hedgewars webapp: aside from WebOS it should also be working on Firefox OS (where webapps are "native"), Tizen and Ubuntu Touch (both of which support webapps, I am pretty sure). Also, via Firefox Marketplace, it would work on any platform running the Firefox Browser (so in particular Windows, OS X and Linux).
The above mobile platform are all new and have little market share, but things may change in the near future. Also, on this platforms Hedgewars would be a "killer app", since they miss all of the fancy games Android and iOS have.
To sum up, porting Hedgewars to webapp is surely a huge task, but it would be awesome!
Most of the porting work has been done. What we need is someone to spend the time in the grunt work of updating at this point. So, not that huge a task I think... But kinda timeconsuming.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
If Hedgewars HTML5 ever sees the light, I'll be happy to help playtesting it!