texture res desync bug?

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something
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Joined: 2012-01-15
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i've been messing around with a demo from an online match that stopped mid game and i just noticed it plays back differently with highres textures on. when i played the match originally i was using lowres.

so those are pictures of the same shot with high and low res. i remember thinking the game had frozen when the mine stopped mid air because i didn't see the dot of land it had run into. with highres the mine goes past it. also note the hog i was aiming at is in a slightly different position.

i removed the finish command from the demo to make it playable. here is the unedited demo file

http://www.mediafire.com/?cpy5cbs9dkcuht4

something
User offline. Last seen 12 years 29 weeks ago. Offline
Joined: 2012-01-15
Posts: 8

hmm.. i'm pretty sure it's the snow causing the desync. i've done a quick test and high/low res snow don't seem to be compatible.

something
User offline. Last seen 12 years 29 weeks ago. Offline
Joined: 2012-01-15
Posts: 8

well idk.. but here's another snow match that plays back differently

http://www.mediafire.com/?95bzs3yvcs1wblg

a noticeable desync starts at 3:52. with highres the flying saucer slides and on low it stops abruptly. the match was originally played with highres

nemo
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http://code.google.com/p/hedgewars/source/detail?r=f46b1a1de2ce673180d4fd32848db8b199d9ad07

This change is backwards compatible (obviously) with 0.9.17 if you can do a build with it added.

BTW, the problem wasn't really with snow, it was more that snow made it much more likely to occur.
I had accidentally erased part of idling hedgehogs, and inconsistently. When snowflakes hit them, their shape was different. This accumulated error occasionally caused desyncs.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

something
User offline. Last seen 12 years 29 weeks ago. Offline
Joined: 2012-01-15
Posts: 8

thanks a lot! ah ok, i was curious what it actually was.

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