Water sounds
Fri, 2012-01-20 10:53
I think it would be a good improvement if we had more than one "fall in water" sound, it would be more realistic, even if they are random.
I think it would be a good improvement if we had more than one "fall in water" sound, it would be more realistic, even if they are random.
Record some? This *is* open source after all :-p
As for randomness, could be based on object mass (already in place for more wind mode)
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
Creative commons sounds can be used if license allows it?
of course.
they usually require some editing though for length, format or empty space at start/end.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
I think i've found some good sounds for our purposes:
http://soundbible.com/suggest.php?q=water+drop&x=0&y=0
Would like to help creating the patch but never contributed so i must learn to compile hedgewars first and understand a lot of things. Cannot promise its going to be ready soon, a lot of work here. As it as an *easy* task, maybe its better someone else does it.
Another solution is using only one sound but using the sample volume as mass indicator.