Alternative Team Formation: Pools

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Kholdstare
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Don't you hate how little respect the hogs at the end of your teams get? You play games of 4, 6, or however many, and the hogs at the end of your team never get to show up. Even when they do, they always come last in the turn order and usually end up dead before that even happens. Maybe you have a great theme in mind, but you can't fit all the hogs onto 1 fixed team.

Here is my suggestion: An alternate setting for team creation. You can select to either use a traditional fixed roster, or create a pool of hogs. A pool would contain a minimum of 8 hogs, but no maximum. Every game, hogs would be randomly pulled from the pool to form the roster (consider simply having the client regenerate a fixed team of 8 after every game or team edit and simply using that at team selection. This could achieve the desired result with minimum effort). As an additional feature, one hog from the pool could be selected as team captain, forcing that hog to always appear as the first member on any team drawn from the pool.

You will get different sets of hogs in different orders every time you play. even with only 8 hogs, when playing games of smaller teams you will still see the entire team over time. If you like this idea, show your support or suggestions for tweaks to this implementation. Hopefully we can get this idea made into a reality.

Star and Moon
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I dunno, a more practical way to solve this would just be to have the option to mix up team member order.

Kholdstare
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Star and Moon allegedly wrote:

I dunno, a more practical way to solve this would just be to have the option to mix up team member order.

Let's say you have 10, 12, even 20 hogs that fit your team theme. This would let you have them all possibly show up instead of picking any fixed set.

seana11
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Kholdstare allegedly wrote:

Star and Moon allegedly wrote:

I dunno, a more practical way to solve this would just be to have the option to mix up team member order.

Let's say you have 10, 12, even 20 hogs that fit your team theme. This would let you have them all possibly show up instead of picking any fixed set.

That's appealing, but a "Random Hog Order" option would work better.

CACP Founder

KompleX
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So, dear DEVs, please put it on TODO list Geek

Noob.com_123-321
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seana11 allegedly wrote:

Kholdstare allegedly wrote:

Star and Moon allegedly wrote:

I dunno, a more practical way to solve this would just be to have the option to mix up team member order.

Let's say you have 10, 12, even 20 hogs that fit your team theme. This would let you have them all possibly show up instead of picking any fixed set.

That's appealing, but a "Random Hog Order" option would work better.


Nao! I want a POOL of Hedgehogs, because it can help allow teams to be made of 12 hedgehogs! Pee? Ammo Case Frozen hog!

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