Real Time game mode idea
I would love it if you added real time to the game next update
Idea:
There is a cool down of 3 seconds after you use your weapon before you can use weapons again. This does not apply to utilities and weapons that do no damage.
Explode on impact weapons and clusters will explode if another collides with another. Timed weapons also explode if they collide with explode on impact weapons. Weapons can also explode if manual fuse weapons explode at them. Timed and manual fuse weapons bounce off each other if they collide with each other.
Lots of AI improvements so they can cope with the constantly changing terrain in real time mode.
Styles of Play
Individual Teams:
You can switch your hogs any time. Uncontrolled hogs will run away from attacks and will collect crates.
Lives:
You have one hog only. When he dies, he will lose a life and respawn where he last died. When he loses all his lives you lose. You can select how many lives your hog has (1-8). Your team name will be the name of your hog in this mode.
One hog at a time:
You have one hog at a time. When he dies, your next teammate will come down by a parachute from a plane or by teleportation to where your last hog died. You can select how many hogs your team has (1-8) in the game settings.
Co-op:
Online only. You control your own hog and your teammates control theirs. Your team name will be the name of your hog in this mode.
Real-time comes up repeatedly.
The engine would need a complete rewrite for it to be possible. (i.e. - won't happen)
Try teeworld
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
It's possible if there was a separate Hedgewars that is real time
If you want real-time gaming, Hedgewars is not suitable for this. Yet. It is turn based strategy to its core.
It would not only require a complete engine rewrite but also we would have to re-think every gameplay aspect as well. There are a lot of questions which have to answered first before even considering an action-based gameplay instead of a turn-based gameplay.
Poison-based attacks are a very good example for that. How would you handle that if you don't have turns?
What is about vampirism and invulerabilty? When do these effects wear off?
Some things which makes sense in a turn-based gameplay are completely worthless in an action-based gameplay: hog selection, TARDIS, Kamikaze, Piano Strike, Seduction.
What is about low gravity? Will it affect ALL players at once or just one?
A LOT of weapons are simply way too slow for an action based gameplay. Landmines, Dynamite, anyone? Also you can forget the drill and blowtorch for such an gameplay as they are now, because you would be way too vulnerable for an attack. If you use the flamethrower, you can't move. If you use a gun, you can't move as well. One thing which prevents Hedgewars from being an action game is the simple fact that you can't fire stuff while in mid-air without rope/parachute/UFO. This would have to be re-thought as well.
With the weapons Hedgewars currently provides an action-based gameplay is not very suitable. The weapons have been designed to be used when you stand still. But the point of an action-based gameplay is to move, move move!
You have the ability to control multiple hogs as one player. This is possible because it is a turn-based gameplay. How would you handle multiple hogs in an action game?
Your answer is this
This sounds boring. What is the point of this? You could remove these "uncontrolled" hogs completely from the game as well. Don't you have a better idea?
I think it would be better to only allow one hedgehog per player.
There is simply a lot of stuff which would have to be re-thought to make Hedgewars an action game. But you didn't us even provide a rough concept of what you actually want. It remains unclear. There are so many questions implied.
Because so many thing would have to be changed for that, Hedgewars would be a completely new game then, this should be clear. At least one core developer is opposed to this. This means an "action Hedgewars" is very likely to have to be an independent fork to get anywhere.
If your plans for an "action Hedgewars" are meant serious, you should at least provide a bit more information about the gameplay.
Good idea-givers may be these games:
But then one may ask why you do not play these games in the first place because they are intended as action games.
Hi, I am a Hedgewars developer.