Radar would be nice.
Mon, 2012-11-19 22:56
By radar i mean map thumbnail with hogs and creates marked on it. It would be especially useful with new big maps. With maps like RopeLikeAKingInHellWithNeon i can't zoom out enough to see even quarter of map. Even if i could it wouldn't be very convenient to play. Radar would make life a lot easier because player could see where to go without scanning whole map.
It would be useful at normal maps too. Many players do other things while playing and not paying attention eg where create appeared. Here's "artistic vision" how it could work. Image has the same resolution as i use in laptop and map is on full zoom out.
Radar had initially been proposed years ago, and there'd been quite a bit of discussion of it.
It was felt zooming offered more advantages.
dev version allows zooming out twice as far on huge maps like that. you can of course do your own build to tweak zoom limits.
That being said, well, patches welcome etc
It shouldn't be horribly hard to implement. Rendering a mini texture of the terrain, draw some sprites to indicate hogs.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
Actually not that long ago I was thinking about adding more huds such as a radar to hedgewars. I never even got to the mockups, but here are my ideas.
Radar - Like Bender's Idea. (But in the top left corner)
Weapon - Show the weapon you've selected. (In the top right corner)
Health - How much health your hedgehog has. (Right under weapon)
Hog's Alliance - Have it show your hog's name, team and color. (Beside Health)
Hm, you have some nice ideas but i would do it differently.
Showing weapon is redundant, hog already has graphic representation of selected weapon and you have a text message at the top of the screen just after selecting the weapon.
About health you could use the new life statistics. Bars at the bottom are already splitted to smaller - representing each hog life. You could mark the rectangle with active hog with slitely different color (eg brighten base color). It's not as acurate as having a number but it has one big advantage - it doesnt waste any space on the screen. It should be also trivial to impelement.
So now we just must find some programmer to do the job I don't feel good enough with c++/qt4 to do it.
I missed the discussion. Anyway i think radar is not the same as bigger zoom. At some point zooming out makes hogs just too small to play while radar is usufull at any map which doesn't fit on the screen.
Well you're in luck since the engine is pascal...
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
i think this idea is very good, if no one want to do it, its possible to add it as a task for GsoC or google code in (see main page of website, koda blog i think)
this radar is as bender said, useful for big map, and also for crate we didn't see spawned
about star&moon
good idea but maybe it could be too much for screen, so you can't see all of the map, maybe adding this in a special column at right/left/bottom....
sphrix like this idea
Back when I was considering adding this, before unc0rr added zoom, I'd figured minimap update of Land could be done during the despeckle (or possibly, why not, during the land tex update, if it wasn't too expensive).
Drawing the minimap sprites I figured could be done just in the generic gear drawing. Just add one more draw routine, that would draw an appropriate sprite to the minimap area if the gear is of the appropriate type.
It isn't too difficult I think, so I feel GSoC would be inappropriate. GCI seems more reasonable, although there were no engine code contributions last GCI.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
+1
Also yeah, this project as gsoc is a little overkill but at the same time it is too much for a gci task :/
I'd like this since I play against myself a lot of the time and sometimes accidentally kill one of my own hogs because I wasn't paying attention to whose turn it was.
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