Starrace extra big race
Sun, 2012-12-02 22:23
hi
fisrt, read this http://hedgewars.org/node/3442
did you ?
cool
so, i and nemo helped me a lot, thanks to him, addapt this map to hedgewars format
then i addapt a race luafile for this map
so it give a super race on a super big map !
https://dl.dropbox.com/u/82215817/Starrace.zip
maybe i'll upload it on unit22, anyway you can download it and test it right now
it take me 10minute to finish the race,
its hard to move fast, all your talents are needed :p
and caution : big map, so computer need memory could take 30sec to load the map
finally, i didn't make this map, just addapt it (with nemo help)
if you got problem, tell it
thinks its all
the beachs hogs surfin hedgewars
Well, to be specific, there are a few restrictions on the unlimited map size
First off, if you compiled hedgewars with SDL 1.2, there's an annoying limit of their image representation that restricts width to 16,384 pixels. SDL2 does not have this limitation.
Height can be much much taller. I don't remember what that is limited to at the moment, but I think 65,536.
There's also an issue in .18 w/ too large of maps and targetted weps tho, so best stick to 16,384 in both directions for this release.
Anyway, upshot is this map had to be wrapped since it was really long.
BTW, this map was designed for a reduced colour layout (which is why it looks kinda washed out), which hedgewars does not support, so updating it to full RGBA colour means it uses a *lot* of memory.
768MiB of RAM and ~194MiB of vRAM
If you set Blurry Land using Reduce Quality and the like, it'll use:
384MiB of RAM and ~49MiB of vRAM
It probably isn't worth supporting indexed colours tho.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
I discovered recently that shoppa people were totally unaware of the relaxed constraints on maps, so I repackaged this admittedly ugly (due to 256 colours origin) map and put it on DLC. I also tweaked it slightly.
Sparkles managed 8¾ minutes.
https://code.google.com/p/hedgewars/wiki/PresetMaps#map.png info on the changes to map.png and mask.png
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev