New Weapons

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Noob.com_123-321
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Uzi: Are You Scared? ADD THIS!!!!
Gun: Works Like A Pistol, But Looks Like the German Mauser C96.
MegaGun: A Bigger Version of Worms' Minigun
Old Man: Works Like Old Woman From Worms
Cat: The Hedgewars Equivalent Of Sheep
Cat On A Rope: Similar To Sheep On A Rope.
Nerf Gun: No Damage, But Makes It Harder For The Enemy To Move Around. The Bullets Stick, But Get Removed When The Enemy Takes Real Damage.
SawChain: Same As Chainsaw
Time Machine: A Hog Gets A Time Machine. You Choose A Turn. He Presses The Bondi Blue Button, Then The Game Continues From An Earlier Point Of History.
Time Box Attack: Works Like The Time Box, Except That When A hog returns, He Attacks With A Random Weapon.
Mitosis: When Used, The Hedgehog Undergoes Mitosis. He Then Has Two Copies Of Himself, The Original With The Original Name, And The Copy With A Random Name. This Can Only Be Used If Your Team Has Less Than 8 Hogs Remaining, It Costs Half Health (The Other Half Is Transferred To The Clone,) And The Clone Doesn't Leave A Grave On Death. Also, If Your Hog Has Only 1 Health, This Weapon Cannot Be Used. This Can Be Edited To Become Reinforcement.
Ozone Hole: This Makes All Hogs Poisoned (Although Not Raising The Water Or Lowering The Terrain,) And This Causes Fires Every Turn.
Reinforcement: Like Mitosis, But Both Have The Same Health As Before, It Can Be Used With Only 1 Health, And The Clone Leaves A Grave On Death. This Can Be Edited To Become Mitosis.
Wind Adjuster: This Allows The Hedgehog To Change The Direction Of The Wind By Clicking On Left, Right, Or None. This Lasts Until The End Of The Turn, But It Cannot Be Used For Two Turns After That,* This Cannot Adjust The Amount Of Wind (Except When You Choose None,) And It Isn't In Highlander.
IMA FIRIN MAH LAZER: Like The Shotgun, Only With One Shot And A BIG twist. It hits everything beyond the hedgehog on the map! This, however, Cannot be used in highlander, has to rest*, and requires great skill at coding if not official.
Sentry Minigun: Drop It, and you will be able to do it! It can't hit hogs on its team (unless the traitor cheat is enabled,) but it hits enemy hogs. If an enemy hog gets even close to this sentry, it works like the mini-gun.
Stupidity Ray: It Makes The Enemy Hog Automatically Shoot Itself when a weapon is activated. However, although this cannot shoot the user, it can shoot friendly hogs with the same effect. Also, It Can't be used in highlander, you can cure this effect with the school utility, and this weapon cannot be used with hogs created with mitosis.
Stapler: A Close Combat Weapon. It may give hogs a staple on their foreheads, and the effect can only be reversed without damage via the time machine, but it can hit friendly hogs, it cannot be used with stupidity ray, and if you want to take it out, you must either kamikaze or rip out (rip out does high damage.) Its damage ranges from as low as 10 points to as high as 200 (all possibilities 70 to 200 are super rare)
School: Reverses the effects of stupidity ray, but useless if not affected by stupidity ray. This is a utility, so it doesn't do damage usually. However, if the hog is poisoned, this doubles the damage per turn.
Ozone Fixer: Reverses the effects of ozone hole, but is otherwise useless.
Tornado: Your hog gets out a sega saturn 3d controller. he pushes a button, and then a nasty tornado starts to form. the tornado can be controlled with the movement keys, but it dissipates when on water, when hit by a rainbow, or after 20 seconds. Also, this cannot be used in highlander, can hit your own hogs, and is useless if all enemy hogs are below the landscape.
Rainbow: Protects your hogs, but poisons enemy hogs when touched by them. However, it cannot be used in highlander, disables the list of weapons at the end, and is easy to steal, so be careful.
And last but not least,
NUKE: poisons all hogs (except ones in a rainbow,) and raises the water.
---------------------
List of weapons disabled by rainbow
1. Tornado
2. Ozone Hole
3. Nuke
4. All massive destruction weapons

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Star and Moon
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Posts: 720

Noob.com_123-321 allegedly wrote:

Uzi: Are You Scared? ADD THIS!!!!

We heard you the first 3 times.
Noob.com_123-321 allegedly wrote:

Gun: Works Like A Pistol, But Looks Like the German Mauser C96.

Could you come up with a more interesting name? Also, define "Pistol"
Noob.com_123-321 allegedly wrote:

MegaGun: A Bigger Version of Worms' Minigun

Wouldn't that be a bit strong?
Noob.com_123-321 allegedly wrote:

Old Man: Works Like Old Woman From Worms

That's a bit obvious.
Noob.com_123-321 allegedly wrote:

Cat: The Hedgewars Equivalent Of Sheep

To go with the RC plane, why not make it an RC car?
Noob.com_123-321 allegedly wrote:

Cat On A Rope: Similar To Sheep On A Rope.

No comment.
Noob.com_123-321 allegedly wrote:

Nerf Gun: No Damage, But Makes It Harder For The Enemy To Move Around. The Bullets Stick, But Get Removed When The Enemy Takes Real Damage.

That's a bit nerfed. Pun Totally intended.
Noob.com_123-321 allegedly wrote:

SawChain: Same As Chainsaw

That's just a ridiculous name.
Noob.com_123-321 allegedly wrote:

Time Machine: A Hog Gets A Time Machine. You Choose A Turn. He Presses The Bondi Blue Button, Then The Game Continues From An Earlier Point Of History.

No, no, noooo.
Noob.com_123-321 allegedly wrote:

Time Box Attack: Works Like The Time Box, Except That When A hog returns, He Attacks With A Random Weapon.

Sometimes the TimeBox returns when it's another Hog's turn.
Noob.com_123-321 allegedly wrote:

Mitosis: When Used, The Hedgehog Undergoes Mitosis. He Then Has Two Copies Of Himself, The Original With The Original Name, And The Copy With A Random Name. This Can Only Be Used If Your Team Has Less Than 8 Hogs Remaining, It Costs Half Health (The Other Half Is Transferred To The Clone,) And The Clone Doesn't Leave A Grave On Death. Also, If Your Hog Has Only 1 Health, This Weapon Cannot Be Used. This Can Be Edited To Become Reinforcement.

This one's actually quite interesting.
Noob.com_123-321 allegedly wrote:

Ozone Hole: This Makes All Hogs Poisoned (Although Not Raising The Water Or Lowering The Terrain,) And This Causes Fires Every Turn.

Environmental Message Alert! This one's also interesting, but would make more sense as a weather event.
Noob.com_123-321 allegedly wrote:

Reinforcement: Like Mitosis, But Both Have The Same Health As Before, It Can Be Used With Only 1 Health, And The Clone Leaves A Grave On Death. This Can Be Edited To Become Mitosis.

"This can be edited to become mitosis."? Is that supposed to mean something? Also reinforcement is overpowered.
Noob.com_123-321 allegedly wrote:

Wind Adjuster: This Allows The Hedgehog To Change The Direction Of The Wind By Clicking On Left, Right, Or None. This Lasts Until The End Of The Turn, But It Cannot Be Used For Two Turns After That,* This Cannot Adjust The Amount Of Wind (Except When You Choose None,) And It Isn't In Highlander.

Why not call it "Windwaker? Wink Smiley
Noob.com_123-321 allegedly wrote:

IMA FIRIN MAH LAZER: Like The Shotgun, Only With One Shot And A BIG twist. It hits everything beyond the hedgehog on the map! This, however, Cannot be used in highlander, has to rest*, and requires great skill at coding if not official.

No, no, a thousand times no.
Noob.com_123-321 allegedly wrote:

Sentry Minigun: Drop It, and you will be able to do it! It can't hit hogs on its team (unless the traitor cheat is enabled,) but it hits enemy hogs. If an enemy hog gets even close to this sentry, it works like the mini-gun.

A sentry-gun type weapon comes up often. Me and nemo think it's overpowered.
Noob.com_123-321 allegedly wrote:

Stupidity Ray: It Makes The Enemy Hog Automatically Shoot Itself when a weapon is activated. However, although this cannot shoot the user, it can shoot friendly hogs with the same effect. Also, It Can't be used in highlander, you can cure this effect with the school utility, and this weapon cannot be used with hogs created with mitosis.

Eh...?
Noob.com_123-321 allegedly wrote:

Stapler: A Close Combat Weapon. It may give hogs a staple on their foreheads, and the effect can only be reversed without damage via the time machine, but it can hit friendly hogs, it cannot be used with stupidity ray, and if you want to take it out, you must either kamikaze or rip out (rip out does high damage.) Its damage ranges from as low as 10 points to as high as 200 (all possibilities 70 to 200 are super rare)

Does having the staple in your head hurt your hog every turn? I don't see any motive to rip it out.
Noob.com_123-321 allegedly wrote:

School: Reverses the effects of stupidity ray, but useless if not affected by stupidity ray. This is a utility, so it doesn't do damage usually. However, if the hog is poisoned, this doubles the damage per turn.

Weapons that reverse effects of other weapons are quite useless.
Noob.com_123-321 allegedly wrote:

Ozone Fixer: Reverses the effects of ozone hole, but is otherwise useless.

See above comment.
Noob.com_123-321 allegedly wrote:

Tornado: Your hog gets out a sega saturn 3d controller. he pushes a button, and then a nasty tornado starts to form. the tornado can be controlled with the movement keys, but it dissipates when on water, when hit by a rainbow, or after 20 seconds. Also, this cannot be used in highlander, can hit your own hogs, and is useless if all enemy hogs are below the landscape.

YES!
Noob.com_123-321 allegedly wrote:

Rainbow: Protects your hogs, but poisons enemy hogs when touched by them. However, it cannot be used in highlander, disables the list of weapons at the end, and is easy to steal, so be careful.

Uh... more info please.
Noob.com_123-321 allegedly wrote:

And last but not least,
NUKE: poisons all hogs (except ones in a rainbow,) and raises the water.
---------------------
List of weapons disabled by rainbow
1. Tornado
2. Ozone Hole
3. Nuke
4. All massive destruction weapons

Nuke... mayhaps.

Noob.com_123-321
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Joined: 2013-01-02
Posts: 115

Star and Moon allegedly wrote:

Noob.com_123-321 allegedly wrote:

Uzi: Are You Scared? ADD THIS!!!!

We heard you the first 3 times.
Noob.com_123-321 allegedly wrote:

Gun: Works Like A Pistol, But Looks Like the German Mauser C96.

Could you come up with a more interesting name? Also, define "Pistol"
Noob.com_123-321 allegedly wrote:

MegaGun: A Bigger Version of Worms' Minigun

Wouldn't that be a bit strong?
Noob.com_123-321 allegedly wrote:

Old Man: Works Like Old Woman From Worms

That's a bit obvious.
Noob.com_123-321 allegedly wrote:

Cat: The Hedgewars Equivalent Of Sheep

To go with the RC plane, why not make it an RC car?
Noob.com_123-321 allegedly wrote:

Cat On A Rope: Similar To Sheep On A Rope.

No comment.
Noob.com_123-321 allegedly wrote:

Nerf Gun: No Damage, But Makes It Harder For The Enemy To Move Around. The Bullets Stick, But Get Removed When The Enemy Takes Real Damage.

That's a bit nerfed. Pun Totally intended.
Noob.com_123-321 allegedly wrote:

SawChain: Same As Chainsaw

That's just a ridiculous name.
Noob.com_123-321 allegedly wrote:

Time Machine: A Hog Gets A Time Machine. You Choose A Turn. He Presses The Bondi Blue Button, Then The Game Continues From An Earlier Point Of History.

No, no, noooo.
Noob.com_123-321 allegedly wrote:

Time Box Attack: Works Like The Time Box, Except That When A hog returns, He Attacks With A Random Weapon.

Sometimes the TimeBox returns when it's another Hog's turn.
Noob.com_123-321 allegedly wrote:

Mitosis: When Used, The Hedgehog Undergoes Mitosis. He Then Has Two Copies Of Himself, The Original With The Original Name, And The Copy With A Random Name. This Can Only Be Used If Your Team Has Less Than 8 Hogs Remaining, It Costs Half Health (The Other Half Is Transferred To The Clone,) And The Clone Doesn't Leave A Grave On Death. Also, If Your Hog Has Only 1 Health, This Weapon Cannot Be Used. This Can Be Edited To Become Reinforcement.

This one's actually quite interesting.
Noob.com_123-321 allegedly wrote:

Ozone Hole: This Makes All Hogs Poisoned (Although Not Raising The Water Or Lowering The Terrain,) And This Causes Fires Every Turn.

Environmental Message Alert! This one's also interesting, but would make more sense as a weather event.
Noob.com_123-321 allegedly wrote:

Reinforcement: Like Mitosis, But Both Have The Same Health As Before, It Can Be Used With Only 1 Health, And The Clone Leaves A Grave On Death. This Can Be Edited To Become Mitosis.

"This can be edited to become mitosis."? Is that supposed to mean something? Also reinforcement is overpowered.
Noob.com_123-321 allegedly wrote:

Wind Adjuster: This Allows The Hedgehog To Change The Direction Of The Wind By Clicking On Left, Right, Or None. This Lasts Until The End Of The Turn, But It Cannot Be Used For Two Turns After That,* This Cannot Adjust The Amount Of Wind (Except When You Choose None,) And It Isn't In Highlander.

Why not call it "Windwaker? Wink Smiley
Noob.com_123-321 allegedly wrote:

IMA FIRIN MAH LAZER: Like The Shotgun, Only With One Shot And A BIG twist. It hits everything beyond the hedgehog on the map! This, however, Cannot be used in highlander, has to rest*, and requires great skill at coding if not official.

No, no, a thousand times no.
Noob.com_123-321 allegedly wrote:

Sentry Minigun: Drop It, and you will be able to do it! It can't hit hogs on its team (unless the traitor cheat is enabled,) but it hits enemy hogs. If an enemy hog gets even close to this sentry, it works like the mini-gun.

A sentry-gun type weapon comes up often. Me and nemo think it's overpowered.
Noob.com_123-321 allegedly wrote:

Stupidity Ray: It Makes The Enemy Hog Automatically Shoot Itself when a weapon is activated. However, although this cannot shoot the user, it can shoot friendly hogs with the same effect. Also, It Can't be used in highlander, you can cure this effect with the school utility, and this weapon cannot be used with hogs created with mitosis.

Eh...?
Noob.com_123-321 allegedly wrote:

Stapler: A Close Combat Weapon. It may give hogs a staple on their foreheads, and the effect can only be reversed without damage via the time machine, but it can hit friendly hogs, it cannot be used with stupidity ray, and if you want to take it out, you must either kamikaze or rip out (rip out does high damage.) Its damage ranges from as low as 10 points to as high as 200 (all possibilities 70 to 200 are super rare)

Does having the staple in your head hurt your hog every turn? I don't see any motive to rip it out.
Noob.com_123-321 allegedly wrote:

School: Reverses the effects of stupidity ray, but useless if not affected by stupidity ray. This is a utility, so it doesn't do damage usually. However, if the hog is poisoned, this doubles the damage per turn.

Weapons that reverse effects of other weapons are quite useless.
Noob.com_123-321 allegedly wrote:

Ozone Fixer: Reverses the effects of ozone hole, but is otherwise useless.

See above comment.
Noob.com_123-321 allegedly wrote:

Tornado: Your hog gets out a sega saturn 3d controller. he pushes a button, and then a nasty tornado starts to form. the tornado can be controlled with the movement keys, but it dissipates when on water, when hit by a rainbow, or after 20 seconds. Also, this cannot be used in highlander, can hit your own hogs, and is useless if all enemy hogs are below the landscape.

YES!
Noob.com_123-321 allegedly wrote:

Rainbow: Protects your hogs, but poisons enemy hogs when touched by them. However, it cannot be used in highlander, disables the list of weapons at the end, and is easy to steal, so be careful.

Uh... more info please.
Noob.com_123-321 allegedly wrote:

And last but not least,
NUKE: poisons all hogs (except ones in a rainbow,) and raises the water.
---------------------
List of weapons disabled by rainbow
1. Tornado
2. Ozone Hole
3. Nuke
4. All massive destruction weapons

Nuke... mayhaps.

1. Hedgewars needs this!
2. Pistol is like worms, Hedgewars has Revolver
3. Oh Yeah!
4. Yep!
5. How about RC Cat? It is a robot that is controlled with the arrow keys, but other than that, works like worms' sheep.
6. OK!
7. It can do damage IF the hog falls down!
8. WTF?!?!?! Y U NO LIKE SAWCHAIN?!?!
9. He will attack anyways.
10. Yep. You're Right.
11. ZOMG AWESOME PLZ ADD THIS!!!
12. OK, Instead, Add Starburst. It Is A Controllable Kamikaze. It is only avalible when you have the "starburst" game modifier.
13. OK!
14. Yes, Yes, 1,000,000,000 Times Yes
15. This is because this weapon is recommended.
16. This works well with players that are far better than you!
17. OK!
18. This is a UTILITY! GET IT?
19. See Above Comment
20. Awesome!
21. See number 18 and number 19
22. Yep!

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Star and Moon
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Noob.com_123-321 allegedly wrote:

1. Hedgewars needs this!
2. Pistol is like worms, Hedgewars has Revolver
3. Oh Yeah!
4. Yep!
5. How about RC Cat? It is a robot that is controlled with the arrow keys, but other than that, works like worms' sheep.
6. OK!
7. It can do damage IF the hog falls down!
8. WTF?!?!?! Y U NO LIKE SAWCHAIN?!?!
9. He will attack anyways.
10. Yep. You're Right.
11. ZOMG AWESOME PLZ ADD THIS!!!
12. OK, Instead, Add Starburst. It Is A Controllable Kamikaze. It is only avalible when you have the "starburst" game modifier.
13. OK!
14. Yes, Yes, 1,000,000,000 Times Yes
15. This is because this weapon is recommended.
16. This works well with players that are far better than you!
17. OK!
18. This is a UTILITY! GET IT?
19. See Above Comment
20. Awesome!
21. See number 18 and number 19
22. Yep!

I got halfway into replying to this and just gave up because the way your reply was formatted.

Rewrite it so I don't have to go and count for every reply to the number (like my first reply)]. I just can't read this.

Also note you only went up to 22 when there is 23. You got mixed up somewhere.

Wuzzy
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Ideas I like

  • Uzi: Yeah, why not? Please give details about damage per shot, number of shots and how strong (roughly) one shot should push the hogs.
  • Tornado: This sounds very interesting. Some things have to be clarified:
    • What exactly happens to the hogs if hit? Do they instantly lose health (how much then?) or get pushed very hard without losing health directly?
    • How big should the tornado be (roughly in pixels, please)?
    • Where and how does the tornado spawn?
    • Is it possible for the tornado to reach the "open-air" areas below land?
    • Can the tornado "drop"?
    • Should the tornado be affected by wind?
      • If yes: how much?
  • Mitosis: Wow this is quite a … mind fuck. The idea sounds interesting but questions remain:
    • Does it end the turn?
    • Which hedgehog is next: the original hedgehog or the other one?
  • Sentry Minigun: I have nothing against this weapon as long as it ends your turn. Please specify details.

Ideas I do not like

  • Gun: Why not using a pistol then? This does not add anything new AFAIK.
  • Old Man: I don’t reject the concept of the weapon but “old man” would be to obvious. Think of a different appearence. Remember that Hedgewars is not Worms. Please give EXACT desription about the bevaviour.
  • Time Machine: This would completely fuck with game tactics. The idea of replaying half the game sounds both annoying and stupid for me. This “weapon” would basicly benefit n00bs who are close to losing and then they rewind the entire game. There is no way for an opponent to prevent this. For the n00b this means something like “a second chance”, for the pro gamers this means annoyance as hell; it basicly means defeating/close-to-defeating their opponents twice. No. A TRILLION times no!
  • Time Box Attack: Dito Star and Moon.
  • Stapler: Ripping out involves too much randomness. Besides that, the stapler is technically very close to poison. This adds nothing new, this weapon should not be added and we should stick to the poison concept instead. Having two different kinds of repeating damage (poison and staple) should be avoided in my opinion.
  • Ozone Fixer: I guess “reverting” here would mean to have all hedgehogs cured and all fires extinguished. There is a problem here: How does the game know which hedgehog was actually poisened by ozone hole or by something different? How does the game know which fire was caused by the ozone hole and which wasn’t.

Ideas which I do not understand

  • Cat
  • Cat on a rope
  • Nerf Gun
  • SawChain
  • Reinforcement: I don’t see the difference to Mitosis and I don’t understand the concept.
  • IMA FIRIN MAH LAZER
  • Stupidity Ray
  • School: Because I also do not understand Stupidity Ray
  • Rainbow: I would not expect rainbows to poison enemies, rainbows are something good. :P Also, what exactly do you mean with “protecting” and what do hogs have to do in order to be protected by the rainbow? And how do you spawn a rainbow. How big should it be? More details needed here.
The problem with these ideas that you were way to unclear what you actually want to do them. You just throw some words ("Cat on a rope!") and now believe we all understand that instantly. This is wrong, we do not understand. Please specify at least exactly how an attacker uses it and how these weapons actually deal damage and wheather they push hogs and how the projectiles/whatever move. You may specify how much maximum damage they deal for clarification.

Ideas I both love and hate at the same time

  • Ozone Hole: This sounds more like a sudden death-esque mode than a weapon. Where to spawn the fire by the way? This is important!

  • Wind Adjuster: I agree on the name “Wind Waker”, it sounds 100% more dramatic. Smile But I am not sure if I should like this or not.
  • NUKE: First thought was: “Sure, why not?” It also sounds very sudden death-esque, so adding it as a sudden death mode could be considered. On the other hand, it sounds very Worms: Armageddon-ish so I both love and hate the idea.
  • MegaGun: Minigun in Worms: Armageddon was quite powerful, up to 100 damage AND big pushback. And megagun should be even more powerful than that? Sure? If yes, this is gonna be a VERY rare weapon or should only be used in just4fun games. Again details about range, number of shots and damage per shots are missing.

General notes
Star and Moon: I don’t think that “overpowered” is a valid argument against a weapon, even in general. If you think a weapon is overpowered, just keep the probability rate low or do do not put it into your favourite weapon sheme at all. Noob.com_123-321 did not requested to include all weapons into the Default scheme, just to include the weapons. Simple! Other players that like such an overpowered weapon for some reason may put that weapon in their weapons sheme. You could for instance make a crazy sheme only with such “overpowered” weapons. That’s of course not very suitable for tournament games, but good for just4fun rounds. Weapons are basicly just weapons. It is the responsibility of the scheme designer to care for the proper balance, not of the weapon designer.
Hedgewars already has some “overpowered” weapons like the piano strike but that’s the reason you don’t have infinite piano strikes in the default sheme, right? Wink Smiley

What could be a stronger argument against certain weapons would be “to stupid” or “trivial” or “boring” or “not creative”.
For instance a weapon which certainly kills all enemy hedgehogs but not your own would be a stupid weapon, because it always means instant win, which is also trivial and boring. Yes, it is also overpowered but the reason why to reject it is not it’s power, rather it’s stupidity.
I define “not creative” as anything which does not really add anything new into the game and are techically just a copy or almost-copy of an existing concept. The stapler is not creative because it’s too similar to poison.

Noob.com_123-321: I ignore your second post in this thread because these numbers confuse me (like Star and Moon).

Hi, I am a Hedgewars developer. Smile

Star and Moon
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By overpowered I mean "cheap".

Also I agree, I would like a Uzi type weapon too, my Auto Rifle suggestion was based off the uzi.

With the sentry gun, I made a similar suggestion "Sentry Guard". It's basically the same thing, except it requires a hedgehog to man it.

Noob.com_123-321
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Improvements
----------------
Time machine:Pro players can always use it to revert to before this was used
Old man: Looks like an elder hedgehog
Time box attack:This costs half your hedgehog's health, and cannot be used if he has only 1 HP
SawChain Chainsaw:Why not rename it to ChainSaw, Then?
Reinforcement: OK! It will drop a hedgehog like an airstrike! he will fall down with a parachute.
Ozone fixer: OK! It will leave hedgehogs poisoned IF they are not on the team! Also, fires are extinguished IF they are caused by the ozone hole.
Ozone Hole: It will spawn a fire at a random place
IMA FIRIN MAH LAZER: Make it less powerful online. There. Happy now, SAM?
Tornado: When hogs are hit, they are sent flying AND Lose half their health
It's possible the tornado can hit open air places below land, but it is really hard, which is why i said a reason the weapon is useless.
The tornado should be roughly from a mere 100 pixels to a whopping 1000 pixels.
The tornado forms and it spawns where you click on.
The tornado Should be affected by wind IF you choose more weapons affected by wind mode (add that, please) and a bit
The tornado can drop, but trying to climb with it only destroys more terrain.M
Mitosis: Doesn't end turn (although can only be used once per turn) and the other hog continues the turn
Stapler: OK! It will only do damage if the staple is removed!
UZI: Close to the Same damage, push, and bullets as worms.
Stupidity ray: It also makes hogs see team/hog names as ???, team colors as snow, flags as a question mark, and soundbanks as muted. Also, messages giving out any of these info do not appear in t=chat until school is activated or the stupidity decays.
Nerf gun: When sticking on a hedgehog, the Nerf bullets push the hedgehog, but this weapon is useless if you wanna do real damage, because they do no damage
Rainbow: I mean protect as in protect from damage. And OK! Instead of being poisoned (unless the enemy hog manages to make it in) the hogs get pushed out.
Cat: Does near the same damage, push, and explosion size as worms, and works the same way as the sheep in worms
Cat on a rope: Same as cat, except it works like worms' sheep on a rope.
Gun: See worms' handgun.
Time box attack: It will even happen on the enemy's turn!
Wind adjuster Wind waker: OK! The new name is wind waker!
Nuke: What's wrong with it?

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Star and Moon
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Noob.com_123-321 allegedly wrote:

Improvements
----------------
Time machine:Pro players can always use it to revert to before this was used

No.
Noob.com_123-321 allegedly wrote:

Old man: Looks like an elder hedgehog

Hmm... still to obvious. Why not come up with something more unique? Spin offs of worms weapons can have completely different names, looks and even different functions. Try thinking of the RC Plane as a Super Sheep spin-off and you'll see what I mean.
Noob.com_123-321 allegedly wrote:

Time box attack:This costs half your hedgehog's health, and cannot be used if he has only 1 HP

Time Box Attack is impossible to implement because the TimeBox will return when it's another hedgehog's turn.
Noob.com_123-321 allegedly wrote:

SawChain Chainsaw:Why not rename it to ChainSaw, Then?

:facepalm:
Noob.com_123-321 allegedly wrote:

Reinforcement: OK! It will drop a hedgehog like an airstrike! he will fall down with a parachute.

This actually reminds me of a funny mod I saw for Worms Armageddon where this airstrike drops a bunch of worms with 0 health and they do the death explosion after landing.

Reinforcement itself doesn't work. It's cheap, uncreative and boring.

Noob.com_123-321 allegedly wrote:

Ozone fixer: OK! It will leave hedgehogs poisoned IF they are not on the team! Also, fires are extinguished IF they are caused by the ozone hole.

I can just hear the common reaction of the populace:

"Hey, there's a utility crate, I really need a girder, so lemme see if it... aw crap it's an OZONE FIXER! BUT THE OZONE ATTACK IS HARDLY EVER USED! I HATE THIS WEAPON! AUGH IT WASTES SO MUCH SPACE!"
Noob.com_123-321 allegedly wrote:

IMA FIRIN MAH LAZER: Make it less powerful online. There. Happy now, SAM?

The reason I said no is because it's an internet meme.
Noob.com_123-321 allegedly wrote:

Tornado: When hogs are hit, they are sent flying AND Lose half their health

I'd rather they just go flying.
Noob.com_123-321 allegedly wrote:

The tornado Should be affected by wind IF you choose more weapons affected by wind mode (add that, please)

Such a mode already exists ingame.
Noob.com_123-321 allegedly wrote:

Stapler: OK! It will only do damage if the staple is removed!

That was the problem in the first place. If it doesn't do any damage, then there is no reason for the player to want to remove it.
Noob.com_123-321 allegedly wrote:

UZI: Close to the Same damage, push, and bullets as worms.

Uh... what? Please tell me you did not mean the bullets themselves are worms.
Noob.com_123-321 allegedly wrote:

Nerf gun: When sticking on a hedgehog, the Nerf bullets push the hedgehog, but this weapon is useless if you wanna do real damage, because they do no damage

This sounds exactly like the Mudball weapon currently in game.
Noob.com_123-321 allegedly wrote:

Rainbow: I mean protect as in protect from damage. And OK! Instead of being poisoned (unless the enemy hog manages to make it in) the hogs get pushed out.

I still have no idea how this works.
Noob.com_123-321 allegedly wrote:

Cat: Does near the same damage, push, and explosion size as worms, and works the same way as the sheep in worms

What?
Noob.com_123-321 allegedly wrote:

Gun: See worms' handgun.

See Deagle.
Noob.com_123-321 allegedly wrote:

Time box attack: It will even happen on the enemy's turn!

Time Box Attack is impossible to implement because the TimeBox will return when it's another hedgehog's turn.
Noob.com_123-321 allegedly wrote:

Wind adjuster Wind waker: OK! The new name is wind waker!

Yes I actually like this one.
Noob.com_123-321 allegedly wrote:

Nuke: What's wrong with it?

See Wuzzy's comment.

Koda
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umh, patches're welcome?

sphrix
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koda, yeah but how to script a weapon seem not so easy, i saw on an other post, nemo explain this to someone, but i didn't understand the explaination ( you answered him, or post that it would need a wiki, and i agree ! Smile )

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sphrix allegedly wrote:

koda, yeah but how to script a weapon seem not so easy, i saw on an other post, nemo explain this to someone, but i didn't understand the explaination ( you answered him, or post that it would need a wiki, and i agree ! Smile )

It's not any easier for Koda or any of the other devs to do it. They just took the time to learn how to do it themselves.
Yes, it's a very time consuming process to create something new, but it pays off if you have enough dedication to do it.

You might tell me that since they have a programming background it's easier for them. But that's false and true at the same time, it just means the harder times, when they lost thousands of hours learning and practicing the basics of programing are behind them now, but they still had to go through them.

Noob.com_123-321
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note: I know Bungee effects can be recreated with rope & chute, bungee will make your life easier.

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Noob.com_123-321
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Also, Time machine has a limit of how much time can be used IF YOU ARE ONLINE!

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Star and Moon
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Noob.com_123-321 allegedly wrote:

Also, Time machine has a limit of how much time can be used IF YOU ARE ONLINE!

Nerfing things for online play is really dumb, because not all of us play online.

Time Machine is just... blech. The whole idea of back tracking the match is just, stupid, annoying, and I can see it making many a match drag on for long periods of time. You've got to learn to live with your mistakes, even in games.

Noob.com_123-321
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Star and Moon allegedly wrote:

Noob.com_123-321 allegedly wrote:

Also, Time machine has a limit of how much time can be used IF YOU ARE ONLINE!

Nerfing things for online play is really dumb, because not all of us play online.

Time Machine is just... blech. The whole idea of back tracking the match is just, stupid, annoying, and I can see it making many a match drag on for long periods of time. You've got to learn to live with your mistakes, even in games.


Oh yeah? Try going into a situation where you are at the verge of losing! You HAVE to use the time machine!

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doomy
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Noob.com_123-321 allegedly wrote:

Star and Moon allegedly wrote:

Time Machine is just... blech. The whole idea of back tracking the match is just, stupid, annoying, and I can see it making many a match drag on for long periods of time. You've got to learn to live with your mistakes, even in games.

Oh yeah? Try going into a situation where you are at the verge of losing! You HAVE to use the time machine!

If you're at the verge of losing,then your opponent was good enough to get you there.Being able to restart half the battle would piss players off

glum reaper
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doomy allegedly wrote:

Noob.com_123-321 allegedly wrote:

Star and Moon allegedly wrote:

Time Machine is just... blech. The whole idea of back tracking the match is just, stupid, annoying, and I can see it making many a match drag on for long periods of time. You've got to learn to live with your mistakes, even in games.

Oh yeah? Try going into a situation where you are at the verge of losing! You HAVE to use the time machine!

If you're at the verge of losing,then your opponent was good enough to get you there.Being able to restart half the battle would piss players off


I don't know if you've been paying attention to Noob's other posts but... He won't listen. Noob's way of handling logical discourse is simply to repeat himself ad infinitum or ignore it entirely. The only discernible effect contradictory discussion has is compelling him to double post or post an irrelevant meme.

Proud member of Death's Angels for 3 billion years.

Star and Moon
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And thus, I publicly announce that I'm done with Noob. His posts can rot unanswered for all I care.

Noob.com_123-321
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doomy allegedly wrote:

Noob.com_123-321 allegedly wrote:

Star and Moon allegedly wrote:

Time Machine is just... blech. The whole idea of back tracking the match is just, stupid, annoying, and I can see it making many a match drag on for long periods of time. You've got to learn to live with your mistakes, even in games.

Oh yeah? Try going into a situation where you are at the verge of losing! You HAVE to use the time machine!

If you're at the verge of losing,then your opponent was good enough to get you there.Being able to restart half the battle would piss players off


The Time machine should only be available offline.

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nemo
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time machine can't even be implemented reasonably in engine.

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glum reaper
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nemo allegedly wrote:

time machine can't even be implemented reasonably in engine.


I doubt Noob knows or cares. Technical details make no difference to trolls/morons.

Proud member of Death's Angels for 3 billion years.

Noob.com_123-321
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OK. Instead of time machine, Why not add the bite. Your hog will bite from a close range, dealing a maximum of 10 damage. It may be weak, but your enemy will soon regret allowing you to bite him/her.

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rosenholz
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How about parasite. You even shoot it to someone with a dart gun or it walks a few centimeters along the ground and it infests a hog. Another way could be use parasitic mine. You walk on it and it gives you a parasite.

When your turn ends the infested hog jumps to a random direction or shoots a random weapon to a nearest hog (or some random hog inside a certain circle) (and you lose that gun if it has limited shots, bummer) And possible very bad luck if the hog has a melon bomb available.

In case of a mine your turn would end and the hog would do the random thingy.

Some kind of a weather control device could be neat. But it would need more implemented weather types beside snow and wind.

--- Don't mind the pointy bit. ---

Noob.com_123-321
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No, how about Clippy? When you get close to him, unless he's on your team, you will get annoyed! At the end of your turn, you lose half your health. You can also place Clippy as a weapon. He can not just be a weapon, but an object as well.

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sheepluva
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rosenholz allegedly wrote:

How about parasite. You even shoot it to someone with a dart gun or it walks a few centimeters along the ground and it infests a hog. Another way could be use parasitic mine. You walk on it and it gives you a parasite.

When your turn ends the infested hog jumps to a random direction or shoots a random weapon to a nearest hog (or some random hog inside a certain circle) (and you lose that gun if it has limited shots, bummer) And possible very bad luck if the hog has a melon bomb available.

In case of a mine your turn would end and the hog would do the random thingy.

Some kind of a weather control device could be neat. But it would need more implemented weather types beside snow and wind.

btw, I would suggest posting ideas like that in the official Which weapon would you most like to see next? thread or maybe make a new thread in which you collect your own ideas Smile
(instead of posting them here - that way they don't get lost in spam/overlooked as easily :p )

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rosenholz
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Quote:
btw, I would suggest posting ideas like that in the official Which weapon would you most like to see next? thread or maybe make a new thread in which you collect your own ideas Smile
(instead of posting them here - that way they don't get lost in spam/overlooked as easily :p )

Thanks. I'll check it out. I'm still learning the ropes, exploring and getting to know this forum more whenever I have the time.

And I'm not so sure if I desire to see the parasite Smile it was kind of a idea that struct me when I was reading other suggestions in this thread and I thought to blurt it out partly to define it to myself and partly to provoke new ideas and thoughts in others.

I e.g. like the Creeper idea better (which evidently has been talked before) but I think if I define the parasite more and then bring it out elsewhere.

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nemo
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For anyone concerned about weapon ideas getting lost in that thread. 1) thread gets bumped up if posted in. 2) most admins are checking the content queues anyway Smile

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Noob.com_123-321
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They should just add CLippy@

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