Script - Globalism!
Note: this script is in "alpha-stage", and is not recommended for "stable" usage.
INFO:
Weapons to the Hedgehogs! Own weapons to the Hedgehogs! We are strong without a Room-admin controlling what we will start with! Noble Hedgehogs shall control its own faith! Down with the traitors! We will prevail!
REAL INFO:
Fight with your weapons of choice!
This script will allow you to create up to 16 weaponsets with an "own weapon" (depending on hogs in the game, 4 hogs = 8 weaponsets). You can select between all weapons, and add the ammount of each weapon after your own taste, note that each weapon costs a certain ammount of 'cash', so unlimited ballguns are impossible. (This mode is open source and I wont rob you.) You can so far (1.0a) only make a somewhat customized circle or a bazooka. More weapons will popup in the next version.
Some screenshots:
- the weaponselection
- customizing own weapon
DOWNLOAD:
This 'mode' can be played with only the script, but i guess its a bit boring to play with the default weapons only, so i recommend you to get the Store as well. Its in the store where you customize your weapons!
Download:
More info here
http://sourceforge.net/projects/globalismhedgew/
KNOWN ISSUES:
- Cant save the team if the OS-username contains non ASCII chars.
Have fun
btw, i have two eyes and its hard to balance this mode alone, any sort of globalism-balance-thoughts is appreciated.
Vattenania, my beloved motherland, my beloved homeland! You are always with me in my thoughts and in my heart!
Maybe I missed something but the weapons I selected don't seem to show up, online or offline.
Edit: I fixed it, the problem was user error.
Proud member of Death's Angels for 3 billion years.
Hi,
I tried to make a team but I have one problem. I chose (different) weapons for the first three hedgehogs, but they all got the weapons I chose for Hedgehog 1. What did I do wrong?
Regards,
Schoddie
You can only choose weapon sets for your team as whole at the moment. Press TAB to cycle between sets at the beginning of a game.
Proud member of Death's Angels for 3 billion years.
Me be impressed, sir.
One of the things i saw is that one of the teams in-game is not Globalism, there's an error, which is harmless, line 424 is trying to compare a number with nil.
Another thing I saw is that when you choose a circle with mine place on each hog, it doesn't trigger on same turn. Adding retreat time to circle weapon and NOT changing Delay value should fix it
I have some ideas for custom weapons. Those will be grenade, transport utility, a gun (shotgun, desert eagle, sniper rifle), melee weapon (whip, fire punch), passives (flight, re-spawn, swap flames to clusters on their turn?), airstrike (firing watermelons?), rc place firing different things (firing hellish bombs?), dynamite/mine swapped for something different like a nade (anyone wanna throw a close-range nade more closer?), Ball gun firing different things (maybe randomly?), and that's it.
EDIT1: Another thing I though about is how you select arsenals. You know how in continental you choose a weapon to choose an arsenal? Take that and let the user select an icon for each weapon set that's NOT repeating, and in-game, that icon will be displayed in first turn
Maybe add a description for an arsenal or what custom weapon does?
One of the things that WILL be needed, is crates with Custom Weapon. Maybe defined as Script Parameter as percentage?
oh hi
Huh. When I first saw this, I thought this script would be about randomly generated planet maps (a circular map with circular gravity, way more than 36 hogs per map, possible more than 8 hogs a team and 6 teams a map, etc). That would have been an interesting idea...
That would be impossible. You cant do specific percentage gravity at specific coords.
oh hi
that issue should be fixed in the git repo for globalism.
Some of your ideas can be found in the dev version.
I have had plenty of ideas for this script as well, such as airstrikes, buy weapons (similar to consumerism), etc etc...
However there is some major issues with this script/3rd party addon:
1. Each player need to install it (If everyone want to play it online).
2. Hard to support every operating system.
3. Its a 3rd party ''addon'' for a open-source game, isn't that silly? (Im not a Qt fan... If someone wants to put this into the game, then just pm me and i might be helpful)
4. Balancing issues.
5. Very complicated mode.
These points made me realize that its just very hard to get any further, so im barely updating this anymore. (Even if its my fav script :P)
Vattenania, my beloved motherland, my beloved homeland! You are always with me in my thoughts and in my heart!
oh hi