Suggestions

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Uriah
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User offline. Last seen 11 years 34 weeks ago. Offline
Joined: 2008-01-25
Posts: 359

Lobby Interface:

-Larger default size

-Interface graphics (I can draw)

-Title screen (I can draw)

-Indication of players hitting "ready" (I can draw)

-Kick player button

-Reorganization of menu options (Single player/multiplayer can both sit under "Local play" for example) Leading to less clutter on main screen

In game interface:

-Chat functionality (essential! :P)

-The players name at the bottom of the screen (next to health bar) flashing white to indicate their turn

-Additional commentary messages at the top of the screen (Similar to the weapon selection messages) "hedge 1 sunk hedge 2!", "Hedge 2 meets his maker!", "Hedge 3 can't swim!" and so on. Additional recognition based on amount of damage, amount of hedgess hit, hitting a hedge who previously hit you, would be nice. As well as team messages "Team Tiyuri Defeated!"

In game Graphics

-Particle system for explosions etc

-Health pack made smaller, animation made to occur less frequently to match my sprite (play animation once ever 5 seconds)

-Slightly slow speed of plane on air strike

-Improved particle system on Bazooka trails, use single sprite and resize it in the engine as it moves further away from the rocket.

-Additional hedgehog animations for jumping, backflipping, drowning, being hurt, rope swinging, parachute jumping, victory, loss, several "idle" animations, played randomly at large intervals, falling long distances

-Additional background layer between foreground + horizon, for addition of weather effects and other things

-Weapon graphics for hedgehogs holding a particular weapon, using engine to rotate them to the correct angle (I can draw)

In game sound

-Ambient background sound, similar to the sound in worms Armageddon (will attempt to supply)

-Voice samples (supplied) used on various events, i.e. jumping, airstrikes, attacking a hedgehog who previously attacked you ("Revenge!"), being hit, winning the match, hitting an opponent, missing, skipping a turn, idling ("Hello??"), so on.

-Menu music (will attempt to supply)

-Some improved/additional weapon sounds (will attempt to supply)

-"home run" sound, when hedgehog baseball bats another hedgehog off of the side of the map (will attempt to supply)

-Movement sound of some kind

Gameplay

-Ability to re-aim rope when in the air (refer to worms Armageddon)

-Sudden death (water rises, or all Hedges set to 1 health, so on)

-Rounds (match consists of "best of three" rounds), player who gets the first turn cycles

-Option to allow players to place their own Hedges at the start of the match (taking it in turns)

-Optional "borders" around the map, and ability to turn off water.

-Ability to disable some weapons

-Ability to disable wind

-Ability to modify ammo on weapons

-Ability to modify health and ammo drop rates (crates)

-Low gravity option

-Hand gun seems to effect terrain destruction strangely

-Fire needs to corrode terrain, last longer, spread further, with greater number of fire sprites

-Jumping at enemies sometimes pushes them, this can be used to push worms off of the map, SHOULD be possible with the rope, shouldn't be possible by simply jumping.

-A player disconnecting in a multiplayer match should forfeit the team, killing all his worms, it shouldn't halt the match!

Fabioamd87
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User offline. Last seen 14 years 43 weeks ago. Offline
Joined: 2007-04-29
Posts: 121

Nice points, i hope you can help the project Wink Smiley

Tutu
User offline. Last seen 15 years 1 week ago. Offline
Joined: 2008-03-16
Posts: 20

When hedgewars gets super weapons like super sheep I think instead of sudden death reducing health to 1 it should drop a super weapon close to the hedgehog who's turn it is next.

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