The answer is simple, if it was not affected in worms(as far as i remember it wasn't), it shouldn't be affected here either.
I am not saying the worms are perfect, but guess it's very good from a strategy point of view. We should add some new things but not change the basics(or at least make chooseable by the players before the match)
Hy, I'm new here, so I have big questin ?
When I download the setup file, and after I installed game, I started game, and far I can get is main screen, and when I started any of games (single, training...etc) it open window and emediatly shut it down, and the main one stay opend.
Is there something I must do before started game....
It indicates the wind, that can influence the trajectory of missiles , granades, etc.
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Not grenades :o)
Affected weapon is quite only Bazooka, Airstrike and Parachute. In fact the other's aren't really affected by wind...
Regards
Thanks!
Airstrike isn't affected
oh yes it is in fact...
sorry, i know you're the programmer, but in 0.9.3. it was affected by wind... not mine-strike but airstrike...
It never was!
okay :o) however, I've always had the impression it was behaving as if it was affected by wind... By the way, would be quite nice if it was I think...
regards
what's the reason? you may choose attacking direction using arrow keys, no need in wind assistance
Sure, the direction changing is nice... But depending on the map you may reach the bottom of some mazy parts through wind
The answer is simple, if it was not affected in worms(as far as i remember it wasn't), it shouldn't be affected here either.
I am not saying the worms are perfect, but guess it's very good from a strategy point of view. We should add some new things but not change the basics(or at least make chooseable by the players before the match)
XMPP:alzen@jid.pl / GG: 3747253
Hy, I'm new here, so I have big questin ?
When I download the setup file, and after I installed game, I started game, and far I can get is main screen, and when I started any of games (single, training...etc) it open window and emediatly shut it down, and the main one stay opend.
Is there something I must do before started game....
Do you have graphic drivers installed properly?
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
yes, I have no problem with it, I play cod4 ano otherno problem at all
Could you please provide debug log? It's located in %USERPROFILE%\.hedgewars\debug0.txt
Here it is
0: Console write: -= Hedgewars 0.9.4 =- 0: Console write: -= by unC0Rr =- 0: Prefix: "./" 0: 0: C:\Program Files\Hedgewars 0.9.4\bin\hwengine.exe 0: 1: C:/Documents and Settings/Dalibor/.hedgewars 0: 2: 1280 0: 3: 768 0: 4: 32 0: 5: 1607 0: 6: 0 0: 7: 1 0: 8: en.txt 0: 9: 128 0: 10: 8 0: 11: C:/Program Files/Hedgewars 0.9.4/share/hedgewars/Data 0: 12: 0 0: 13: 0 0: 14: Qmxhenpl 0: Console write: Init SDL... 0: Console write: ok 0: Console write: Init SDL_ttf... 0: Console write: ok 0: ParseCommand "fullscr 0" 0: Prepare to change video parameters... 0: Freeing old primary surface... 0: Setting up OpenGL... 0: SDL video driver: windib 0: Console write: Init SDL_Net... 0: Console write: ok 0: Console write: Establishing IPC connection... 0: Console write: ok 0: Console write: Getting game config... 0: IPC send: C 0: IPC send: ? 0: ParseCommand "theme Island" 0: ParseCommand "seed c9715042-4330-4c43-9501-c830b525db1a" 0: ParseCommand "addteam 65535 Hedgehogs" 0: ParseCommand "grave Simple" 0: ParseCommand "fort Island" 0: ParseCommand "bind up +up" 0: ParseCommand "bind left +left" 0: ParseCommand "bind right +right" 0: ParseCommand "bind down +down" 0: ParseCommand "bind return ljump" 0: ParseCommand "bind backspace hjump" 0: ParseCommand "bind space +attack" 0: ParseCommand "bind mousel put" 0: ParseCommand "bind tab switch" 0: ParseCommand "bind h findhh" 0: ParseCommand "bind mouser ammomenu" 0: ParseCommand "bind f1 slot 1" 0: ParseCommand "bind f2 slot 2" 0: ParseCommand "bind f3 slot 3" 0: ParseCommand "bind f4 slot 4" 0: ParseCommand "bind f5 slot 5" 0: ParseCommand "bind f6 slot 6" 0: ParseCommand "bind f7 slot 7" 0: ParseCommand "bind f8 slot 8" 0: ParseCommand "bind f9 slot 9" 0: ParseCommand "bind 1 timer 1" 0: ParseCommand "bind 2 timer 2" 0: ParseCommand "bind 3 timer 3" 0: ParseCommand "bind 4 timer 4" 0: ParseCommand "bind 5 timer 5" 0: ParseCommand "bind t chat" 0: ParseCommand "bind ` history" 0: ParseCommand "bind p pause" 0: ParseCommand "bind 9 +voldown" 0: ParseCommand "bind 0 +volup" 0: ParseCommand "bind f fullscr" 0: ParseCommand "bind c capture" 0: ParseCommand "bind delete rotmask" 0: ParseCommand "bind escape quit" 0: ParseCommand "addhh 0 100 hedgehog 1" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "addhh 0 100 hedgehog 2" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "addhh 0 100 hedgehog 3" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "addhh 0 100 hedgehog 4" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "addteam 16744319 Fruits" 0: ParseCommand "grave coffin" 0: ParseCommand "fort Barrelhouse" 0: ParseCommand "bind up +up" 0: ParseCommand "bind left +left" 0: ParseCommand "bind right +right" 0: ParseCommand "bind down +down" 0: ParseCommand "bind return ljump" 0: ParseCommand "bind backspace hjump" 0: ParseCommand "bind space +attack" 0: ParseCommand "bind mousel put" 0: ParseCommand "bind tab switch" 0: ParseCommand "bind h findhh" 0: ParseCommand "bind mouser ammomenu" 0: ParseCommand "bind f1 slot 1" 0: ParseCommand "bind f2 slot 2" 0: ParseCommand "bind f3 slot 3" 0: ParseCommand "bind f4 slot 4" 0: ParseCommand "bind f5 slot 5" 0: ParseCommand "bind f6 slot 6" 0: ParseCommand "bind f7 slot 7" 0: ParseCommand "bind f8 slot 8" 0: ParseCommand "bind f9 slot 9" 0: ParseCommand "bind 1 timer 1" 0: ParseCommand "bind 2 timer 2" 0: ParseCommand "bind 3 timer 3" 0: ParseCommand "bind 4 timer 4" 0: ParseCommand "bind 5 timer 5" 0: ParseCommand "bind t chat" 0: ParseCommand "bind ` history" 0: ParseCommand "bind p pause" 0: ParseCommand "bind 9 +voldown" 0: ParseCommand "bind 0 +volup" 0: ParseCommand "bind f fullscr" 0: ParseCommand "bind c capture" 0: ParseCommand "bind delete rotmask" 0: ParseCommand "bind escape quit" 0: ParseCommand "addhh 4 100 Banana" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "addhh 4 100 Apple" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "addhh 4 100 Orange" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "addhh 4 100 Lemon" 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 1 0: ParseCommand "ammstore 93919294221991210332351" 0: ParseCommand "ammstore 93919294221991210332351" 0: Ping? Pong! 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 15 0: AddGear: (0,0), d(0,0) 0: AddGear: type = 15 0: Console write: Init sound... 0: Console write: ok 0: Console write: Generating land... 0: Console write: Loading progress sprite: 0: Console write: Loading C:/Program Files/Hedgewars 0.9.4/share/hedgewars/Data/Graphics/Progress... 0: Console write: (32,352) 0: Console write: ok -= halt at 0 ticks =-That's really strange. Please check whether the game runs if you choose painted map in combobox, not the generated one, or in forts mode.
No, it don't work, the same things happend's.
I also try to uninstall game and install it again, bit it just won't to work.